Zdexby TheHolyOneZ
18,277 classes
Class

HDRenderQueue

UnityEngine.Rendering.HighDefinition.HDRenderQueue, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 14

OffsetSizeNameTypeFlags
——k_TransparentPriorityQueueRange<from the binary>
——k_RenderQueue_OpaqueNoAlphaTest<from the binary>
——k_RenderQueue_OpaqueAlphaTest<from the binary>
——k_RenderQueue_OpaqueDecalAndAlphaTest<from the binary>
——k_RenderQueue_AllOpaque<from the binary>
——k_RenderQueue_AfterPostProcessOpaque<from the binary>
——k_RenderQueue_PreRefraction<from the binary>
——k_RenderQueue_Transparent<from the binary>
——k_RenderQueue_TransparentWithLowRes<from the binary>
——k_RenderQueue_LowTransparent<from the binary>
——k_RenderQueue_AllTransparent<from the binary>
——k_RenderQueue_AllTransparentWithLowRes<from the binary>
——k_RenderQueue_AfterPostProcessTransparent<from the binary>
——k_RenderQueue_All<from the binary>

Functions 14

SignatureFlagsNativeParams
void MigrateRenderQueueToHDRP10()—0x00
void Contains()—0x00
void Clamps()—0x00
void ClampsTransparentRangePriority()—0x00
void GetTypeByRenderQueueValue()—0x00
void ChangeType()—0x00
void GetTransparentEquivalent()—0x00
void GetOpaqueEquivalent()—0x00
void ConvertToOpaqueRenderQueue()—0x00
void ConvertFromOpaqueRenderQueue()—0x00
void ConvertToTransparentRenderQueue()—0x00
void ConvertFromTransparentRenderQueue()—0x00
void GetShaderTagValue()—0x00
void .cctor()—0x00