| void get_instance() | | — | 0x00 |
| void WouldFitInAtlas() | | — | 0x00 |
| void DefragAtlas() | | — | 0x00 |
| void ForceEvictLight() | | — | 0x00 |
| void ForceRegisterLight() | | — | 0x00 |
| void MarkAllDirectionalShadowsForUpdate() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void InitPunctualShadowAtlas() | | — | 0x00 |
| void InitAreaLightShadowAtlas() | | — | 0x00 |
| void RegisterLight() | | — | 0x00 |
| void EvictLight() | | — | 0x00 |
| void RegisterTransformToCache() | | — | 0x00 |
| void RemoveTransformFromCache() | | — | 0x00 |
| void AssignSlotsInAtlases() | | — | 0x00 |
| void NeedRenderingDueToTransformChange() | | — | 0x00 |
| void ShadowIsPendingUpdate() | | — | 0x00 |
| void MarkShadowAsRendered() | | — | 0x00 |
| void UpdateResolutionRequest() | | — | 0x00 |
| void UpdateDebugSettings() | | — | 0x00 |
| void ScheduleShadowUpdate() | | — | 0x00 |
| void ScheduleShadowUpdate() | | — | 0x00 |
| void LightIsPendingPlacement() | | — | 0x00 |
| void ClearShadowRequests() | | — | 0x00 |
| void Dispose() | | — | 0x00 |
| void .cctor() | | — | 0x00 |