Zdexby TheHolyOneZ
18,277 classes
Class

HDCachedShadowManager

UnityEngine.Rendering.HighDefinition.HDCachedShadowManager, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 8

OffsetSizeNameTypeFlags
——s_Instance<from the binary>
——m_MaxShadowCascades<from the binary>
——m_DirectionalShadowPendingUpdate<from the binary>
——m_CachedDirectionalForward<from the binary>
——m_CachedDirectionalAngles<from the binary>
——punctualShadowAtlas<from the binary>
——areaShadowAtlas<from the binary>
——m_InitParams<from the binary>

Functions 25

SignatureFlagsNativeParams
void get_instance()—0x00
void WouldFitInAtlas()—0x00
void DefragAtlas()—0x00
void ForceEvictLight()—0x00
void ForceRegisterLight()—0x00
void MarkAllDirectionalShadowsForUpdate()—0x00
void .ctor()—0x00
void InitPunctualShadowAtlas()—0x00
void InitAreaLightShadowAtlas()—0x00
void RegisterLight()—0x00
void EvictLight()—0x00
void RegisterTransformToCache()—0x00
void RemoveTransformFromCache()—0x00
void AssignSlotsInAtlases()—0x00
void NeedRenderingDueToTransformChange()—0x00
void ShadowIsPendingUpdate()—0x00
void MarkShadowAsRendered()—0x00
void UpdateResolutionRequest()—0x00
void UpdateDebugSettings()—0x00
void ScheduleShadowUpdate()—0x00
void ScheduleShadowUpdate()—0x00
void LightIsPendingPlacement()—0x00
void ClearShadowRequests()—0x00
void Dispose()—0x00
void .cctor()—0x00