Zdexby TheHolyOneZ
18,277 classes
Class

Fog

UnityEngine.Rendering.HighDefinition.Fog, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 29

OffsetSizeNameTypeFlags
——enabled<from the binary>
——colorMode<from the binary>
——color<from the binary>
——tint<from the binary>
——maxFogDistance<from the binary>
——mipFogMaxMip<from the binary>
——mipFogNear<from the binary>
——mipFogFar<from the binary>
——baseHeight<from the binary>
——maximumHeight<from the binary>
——meanFreePath<from the binary>
——enableVolumetricFog<from the binary>
——albedo<from the binary>
——globalLightProbeDimmer<from the binary>
——depthExtent<from the binary>
——denoisingMode<from the binary>
——anisotropy<from the binary>
——sliceDistributionUniformity<from the binary>
——minFogScreenResolutionPercentage<from the binary>
——optimalFogScreenResolutionPercentage<from the binary>
——maxFogScreenResolutionPercentage<from the binary>
——maxFogSliceCount<from the binary>
——m_FogControlMode<from the binary>
——screenResolutionPercentage<from the binary>
——volumeSliceCount<from the binary>
——m_VolumetricFogBudget<from the binary>
——m_ResolutionDepthRatio<from the binary>
——directionalLightsOnly<from the binary>
——filter<from the binary>

Functions 14

SignatureFlagsNativeParams
void get_fogControlMode()—0x00
void set_fogControlMode()—0x00
void get_volumetricFogBudget()—0x00
void set_volumetricFogBudget()—0x00
void get_resolutionDepthRatio()—0x00
void set_resolutionDepthRatio()—0x00
void IsFogEnabled()—0x00
void IsVolumetricFogEnabled()—0x00
void IsPBRFogEnabled()—0x00
void ScaleHeightFromLayerDepth()—0x00
void UpdateShaderVariablesGlobalCBNeutralParameters()—0x00
void UpdateShaderVariablesGlobalCB()—0x00
void UpdateShaderVariablesGlobalCBFogParameters()—0x00
void .ctor()—0x00