Zdexby TheHolyOneZ
18,277 classes
Class

DebugLightVolumes

UnityEngine.Rendering.HighDefinition.DebugLightVolumes, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 21

OffsetSizeNameTypeFlags
——m_LightCountBuffer<from the binary>
——m_ColorAccumulationBuffer<from the binary>
——m_DebugLightVolumesTexture<from the binary>
——m_DepthBuffer<from the binary>
——m_Blit<from the binary>
——m_DebugLightVolumeMaterial<from the binary>
——m_DebugLightVolumeCompute<from the binary>
——m_DebugLightVolumeGradientKernel<from the binary>
——m_DebugLightVolumeColorsKernel<from the binary>
——m_ColorGradientTexture<from the binary>
——_ColorShaderID<from the binary>
——_OffsetShaderID<from the binary>
——_RangeShaderID<from the binary>
——_DebugLightCountBufferShaderID<from the binary>
——_DebugColorAccumulationBufferShaderID<from the binary>
——_DebugLightVolumesTextureShaderID<from the binary>
——_ColorGradientTextureShaderID<from the binary>
——_MaxDebugLightCountShaderID<from the binary>
——_BorderRadiusShaderID<from the binary>
——m_RTIDs<from the binary>
——m_MaterialProperty<from the binary>

Functions 10

SignatureFlagsNativeParams
void .ctor()—0x00
void InitData()—0x00
void ReleaseData()—0x00
void InitializeNonRenderGraphResources()—0x00
void CleanupNonRenderGraphResources()—0x00
void PrepareLightVolumeParameters()—0x00
void RenderLightVolumes()—0x00
void RenderLightVolume()—0x00
void RenderLightVolumes()—0x00
void .cctor()—0x00