Zdexby TheHolyOneZ
18,277 classes
Class

BlueNoise

UnityEngine.Rendering.HighDefinition.BlueNoise, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 6

OffsetSizeNameTypeFlags
——m_Textures16L<from the binary>
——m_Textures16RGB<from the binary>
——m_TextureArray16L<from the binary>
——m_TextureArray16RGB<from the binary>
——m_RenderPipelineResources<from the binary>
——m_Random<from the binary>

Functions 16

SignatureFlagsNativeParams
void get_textures16L()—0x00
void get_textures16RGB()—0x00
void get_textureArray16L()—0x00
void get_textureArray16RGB()—0x00
void .ctor()—0x00
void Cleanup()—0x00
void GetRandom16L()—0x00
void GetRandom16RGB()—0x00
void InitTextures()—0x00
void BindDitheredRNGData1SPP()—0x00
void BindDitheredRNGData8SPP()—0x00
void DitheredTextureSet8SPP()—0x00
void DitheredTextureSet256SPP()—0x00
void BindDitheredRNGData256SPP()—0x00
void BindDitheredTextureSet()—0x00
void .cctor()—0x00