Zdexby TheHolyOneZ
18,277 classes
Class

Bloom

UnityEngine.Rendering.HighDefinition.Bloom, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 10

OffsetSizeNameTypeFlags
——threshold<from the binary>
——intensity<from the binary>
——scatter<from the binary>
——tint<from the binary>
——dirtTexture<from the binary>
——dirtIntensity<from the binary>
——anamorphic<from the binary>
——m_Resolution<from the binary>
——m_HighQualityPrefiltering<from the binary>
——m_HighQualityFiltering<from the binary>

Functions 8

SignatureFlagsNativeParams
void get_resolution()—0x00
void set_resolution()—0x00
void get_highQualityPrefiltering()—0x00
void set_highQualityPrefiltering()—0x00
void get_highQualityFiltering()—0x00
void set_highQualityFiltering()—0x00
void IsActive()—0x00
void .ctor()—0x00