Zdexby TheHolyOneZ
18,277 classes
Class

AmbientOcclusion

UnityEngine.Rendering.HighDefinition.AmbientOcclusion, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 18

OffsetSizeNameTypeFlags
——rayTracing<from the binary>
——intensity<from the binary>
——directLightingStrength<from the binary>
——radius<from the binary>
——spatialBilateralAggressiveness<from the binary>
——temporalAccumulation<from the binary>
——ghostingReduction<from the binary>
——blurSharpness<from the binary>
——layerMask<from the binary>
——m_StepCount<from the binary>
——m_FullResolution<from the binary>
——m_MaximumRadiusInPixels<from the binary>
——m_BilateralUpsample<from the binary>
——m_DirectionCount<from the binary>
——m_RayLength<from the binary>
——m_SampleCount<from the binary>
——m_Denoise<from the binary>
——m_DenoiserRadius<from the binary>

Functions 19

SignatureFlagsNativeParams
void get_rayLength()—0x00
void set_rayLength()—0x00
void get_sampleCount()—0x00
void set_sampleCount()—0x00
void get_denoise()—0x00
void set_denoise()—0x00
void get_denoiserRadius()—0x00
void set_denoiserRadius()—0x00
void get_stepCount()—0x00
void set_stepCount()—0x00
void get_fullResolution()—0x00
void set_fullResolution()—0x00
void get_maximumRadiusInPixels()—0x00
void set_maximumRadiusInPixels()—0x00
void get_bilateralUpsample()—0x00
void set_bilateralUpsample()—0x00
void get_directionCount()—0x00
void set_directionCount()—0x00
void .ctor()—0x00