| void WaitAllAsyncReadbackRequests() | | — | 0x00 |
| void RequestAsyncReadback() | | — | 0x00 |
| void Internal_RequestAsyncReadback_1() | | — | 0x00 |
| void SetInvertCulling() | | — | 0x00 |
| void Internal_SetSinglePassStereo() | | — | 0x00 |
| void InitBuffer() | | — | 0x00 |
| void CreateGPUFence_Internal() | | — | 0x00 |
| void WaitOnGPUFence_Internal() | | — | 0x00 |
| void ReleaseBuffer() | | — | 0x00 |
| void SetComputeFloatParam() | | — | 0x00 |
| void SetComputeIntParam() | | — | 0x00 |
| void SetComputeVectorParam() | | — | 0x00 |
| void SetComputeVectorArrayParam() | | — | 0x00 |
| void SetComputeMatrixParam() | | — | 0x00 |
| void Internal_SetComputeFloats() | | — | 0x00 |
| void Internal_SetComputeInts() | | — | 0x00 |
| void Internal_SetComputeTextureParam() | | — | 0x00 |
| void Internal_SetComputeBufferParam() | | — | 0x00 |
| void Internal_SetComputeConstantComputeBufferParam() | | — | 0x00 |
| void Internal_DispatchCompute() | | — | 0x00 |
| void Internal_DispatchComputeIndirect() | | — | 0x00 |
| void Internal_SetRayTracingBufferParam() | | — | 0x00 |
| void Internal_SetRayTracingTextureParam() | | — | 0x00 |
| void Internal_SetRayTracingFloatParam() | | — | 0x00 |
| void Internal_SetRayTracingIntParam() | | — | 0x00 |
| void Internal_SetRayTracingVectorParam() | | — | 0x00 |
| void Internal_SetRayTracingMatrixParam() | | — | 0x00 |
| void Internal_SetRayTracingInts() | | — | 0x00 |
| void Internal_SetRayTracingAccelerationStructure() | | — | 0x00 |
| void SetRayTracingShaderPass() | | — | 0x00 |
| void Internal_DispatchRays() | | — | 0x00 |
| void Internal_GenerateMips() | | — | 0x00 |
| void set_name() | | — | 0x00 |
| void Clear() | | — | 0x00 |
| void Internal_DrawMesh() | | — | 0x00 |
| void Internal_DrawRenderer() | | — | 0x00 |
| void Internal_DrawProcedural() | | — | 0x00 |
| void Internal_DrawProceduralIndirect() | | — | 0x00 |
| void Internal_DrawMeshInstanced() | | — | 0x00 |
| void Internal_DrawOcclusionMesh() | | — | 0x00 |
| void SetRandomWriteTarget_Texture() | | — | 0x00 |
| void SetRandomWriteTarget_Buffer() | | — | 0x00 |
| void ClearRandomWriteTargets() | | — | 0x00 |
| void SetViewport() | | — | 0x00 |
| void DisableScissorRect() | | — | 0x00 |
| void CopyTexture_Internal() | | — | 0x00 |
| void Blit_Texture() | | — | 0x00 |
| void Blit_Identifier() | | — | 0x00 |
| void GetTemporaryRT() | | — | 0x00 |
| void GetTemporaryRT() | | — | 0x00 |
| void GetTemporaryRT() | | — | 0x00 |
| void GetTemporaryRT() | | — | 0x00 |
| void GetTemporaryRT() | | — | 0x00 |
| void GetTemporaryRT() | | — | 0x00 |
| void GetTemporaryRT() | | — | 0x00 |
| void GetTemporaryRT() | | — | 0x00 |
| void GetTemporaryRTWithDescriptor() | | — | 0x00 |
| void GetTemporaryRT() | | — | 0x00 |
| void GetTemporaryRT() | | — | 0x00 |
| void ReleaseTemporaryRT() | | — | 0x00 |
| void ClearRenderTarget() | | — | 0x00 |
| void ClearRenderTarget() | | — | 0x00 |
| void SetGlobalFloat() | | — | 0x00 |
| void SetGlobalInt() | | — | 0x00 |
| void SetGlobalVector() | | — | 0x00 |
| void SetGlobalMatrix() | | — | 0x00 |
| void EnableShaderKeyword() | | — | 0x00 |
| void DisableShaderKeyword() | | — | 0x00 |
| void SetViewProjectionMatrices() | | — | 0x00 |
| void SetGlobalDepthBias() | | — | 0x00 |
| void SetExecutionFlags() | | — | 0x00 |
| void ValidateAgainstExecutionFlags() | | — | 0x00 |
| void SetGlobalVectorArray() | | — | 0x00 |
| void SetGlobalMatrixArray() | | — | 0x00 |
| void SetGlobalTexture_Impl() | | — | 0x00 |
| void SetGlobalBufferInternal() | | — | 0x00 |
| void BeginSample() | | — | 0x00 |
| void EndSample() | | — | 0x00 |
| void BeginSample() | | — | 0x00 |
| void EndSample() | | — | 0x00 |
| void BeginSample_CustomSampler() | | — | 0x00 |
| void EndSample_CustomSampler() | | — | 0x00 |
| void SetGlobalConstantBufferInternal() | | — | 0x00 |
| void SetInstanceMultiplier() | | — | 0x00 |
| void SetRenderTarget() | | — | 0x00 |
| void SetRenderTarget() | | — | 0x00 |
| void SetRenderTarget() | | — | 0x00 |
| void SetRenderTarget() | | — | 0x00 |
| void SetRenderTarget() | | — | 0x00 |
| void SetRenderTarget() | | — | 0x00 |
| void SetRenderTarget() | | — | 0x00 |
| void SetRenderTarget() | | — | 0x00 |
| void SetRenderTargetSingle_Internal() | | — | 0x00 |
| void SetRenderTargetColorDepth_Internal() | | — | 0x00 |
| void SetRenderTargetMulti_Internal() | | — | 0x00 |
| void SetRenderTargetMultiSubtarget() | | — | 0x00 |
| void SetComputeBufferData() | | — | 0x00 |
| void InternalSetComputeBufferData() | | — | 0x00 |
| void Finalize() | | — | 0x00 |
| void Dispose() | | — | 0x00 |
| void Dispose() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void Release() | | — | 0x00 |
| void CreateAsyncGraphicsFence() | | — | 0x00 |
| void CreateGraphicsFence() | | — | 0x00 |
| void WaitOnAsyncGraphicsFence() | | — | 0x00 |
| void WaitOnAsyncGraphicsFence() | | — | 0x00 |
| void WaitOnAsyncGraphicsFence() | | — | 0x00 |
| void SetComputeVectorParam() | | — | 0x00 |
| void SetComputeFloatParams() | | — | 0x00 |
| void SetComputeIntParams() | | — | 0x00 |
| void SetComputeTextureParam() | | — | 0x00 |
| void SetComputeTextureParam() | | — | 0x00 |
| void SetComputeTextureParam() | | — | 0x00 |
| void SetComputeTextureParam() | | — | 0x00 |
| void SetComputeBufferParam() | | — | 0x00 |
| void SetComputeBufferParam() | | — | 0x00 |
| void SetComputeConstantBufferParam() | | — | 0x00 |
| void DispatchCompute() | | — | 0x00 |
| void DispatchCompute() | | — | 0x00 |
| void SetRayTracingAccelerationStructure() | | — | 0x00 |
| void SetRayTracingBufferParam() | | — | 0x00 |
| void SetRayTracingTextureParam() | | — | 0x00 |
| void SetRayTracingFloatParam() | | — | 0x00 |
| void SetRayTracingIntParam() | | — | 0x00 |
| void SetRayTracingIntParams() | | — | 0x00 |
| void SetRayTracingIntParams() | | — | 0x00 |
| void SetRayTracingVectorParam() | | — | 0x00 |
| void SetRayTracingMatrixParam() | | — | 0x00 |
| void DispatchRays() | | — | 0x00 |
| void GenerateMips() | | — | 0x00 |
| void GenerateMips() | | — | 0x00 |
| void DrawMesh() | | — | 0x00 |
| void DrawMesh() | | — | 0x00 |
| void DrawMesh() | | — | 0x00 |
| void DrawMesh() | | — | 0x00 |
| void DrawRenderer() | | — | 0x00 |
| void DrawProcedural() | | — | 0x00 |
| void DrawProcedural() | | — | 0x00 |
| void DrawProcedural() | | — | 0x00 |
| void DrawProceduralIndirect() | | — | 0x00 |
| void DrawMeshInstanced() | | — | 0x00 |
| void DrawOcclusionMesh() | | — | 0x00 |
| void SetRandomWriteTarget() | | — | 0x00 |
| void SetRandomWriteTarget() | | — | 0x00 |
| void SetRandomWriteTarget() | | — | 0x00 |
| void CopyTexture() | | — | 0x00 |
| void CopyTexture() | | — | 0x00 |
| void CopyTexture() | | — | 0x00 |
| void CopyTexture() | | — | 0x00 |
| void Blit() | | — | 0x00 |
| void Blit() | | — | 0x00 |
| void Blit() | | — | 0x00 |
| void Blit() | | — | 0x00 |
| void Blit() | | — | 0x00 |
| void SetGlobalVector() | | — | 0x00 |
| void SetGlobalMatrix() | | — | 0x00 |
| void SetGlobalTexture() | | — | 0x00 |
| void SetGlobalTexture() | | — | 0x00 |
| void SetGlobalTexture() | | — | 0x00 |
| void SetGlobalBuffer() | | — | 0x00 |
| void SetGlobalConstantBuffer() | | — | 0x00 |
| void SetSinglePassStereo() | | — | 0x00 |
| void SetComputeVectorParam_Injected() | | — | 0x00 |
| void SetComputeMatrixParam_Injected() | | — | 0x00 |
| void Internal_SetRayTracingVectorParam_Injected() | | — | 0x00 |
| void Internal_SetRayTracingMatrixParam_Injected() | | — | 0x00 |
| void Internal_GenerateMips_Injected() | | — | 0x00 |
| void Internal_DrawMesh_Injected() | | — | 0x00 |
| void Internal_DrawProcedural_Injected() | | — | 0x00 |
| void Internal_DrawProceduralIndirect_Injected() | | — | 0x00 |
| void Internal_DrawOcclusionMesh_Injected() | | — | 0x00 |
| void SetViewport_Injected() | | — | 0x00 |
| void Blit_Texture_Injected() | | — | 0x00 |
| void Blit_Identifier_Injected() | | — | 0x00 |
| void GetTemporaryRTWithDescriptor_Injected() | | — | 0x00 |
| void ClearRenderTarget_Injected() | | — | 0x00 |
| void SetGlobalVector_Injected() | | — | 0x00 |
| void SetGlobalMatrix_Injected() | | — | 0x00 |
| void SetViewProjectionMatrices_Injected() | | — | 0x00 |
| void SetRenderTargetSingle_Internal_Injected() | | — | 0x00 |
| void SetRenderTargetColorDepth_Internal_Injected() | | — | 0x00 |
| void SetRenderTargetMulti_Internal_Injected() | | — | 0x00 |
| void SetRenderTargetMultiSubtarget_Injected() | | — | 0x00 |