Zdexby TheHolyOneZ
18,277 classes
Class

RenderTextureDescriptor

UnityEngine.RenderTextureDescriptor, UnityEngine.CoreModule UnityEngine.CoreModule.dll

Members 14

OffsetSizeNameTypeFlags
——<width>k__BackingField<from the binary>
——<height>k__BackingField<from the binary>
——<msaaSamples>k__BackingField<from the binary>
——<volumeDepth>k__BackingField<from the binary>
——<mipCount>k__BackingField<from the binary>
——_graphicsFormat<from the binary>
——<stencilFormat>k__BackingField<from the binary>
——_depthBufferBits<from the binary>
——depthFormatBits<from the binary>
——<dimension>k__BackingField<from the binary>
——<shadowSamplingMode>k__BackingField<from the binary>
——<vrUsage>k__BackingField<from the binary>
——_flags<from the binary>
——<memoryless>k__BackingField<from the binary>

Functions 40

SignatureFlagsNativeParams
void get_width()—0x00
void set_width()—0x00
void get_height()—0x00
void set_height()—0x00
void get_msaaSamples()—0x00
void set_msaaSamples()—0x00
void get_volumeDepth()—0x00
void set_volumeDepth()—0x00
void set_mipCount()—0x00
void get_graphicsFormat()—0x00
void set_graphicsFormat()—0x00
void get_colorFormat()—0x00
void set_colorFormat()—0x00
void get_sRGB()—0x00
void set_sRGB()—0x00
void get_depthBufferBits()—0x00
void set_depthBufferBits()—0x00
void get_dimension()—0x00
void set_dimension()—0x00
void get_shadowSamplingMode()—0x00
void set_shadowSamplingMode()—0x00
void get_vrUsage()—0x00
void set_vrUsage()—0x00
void get_memoryless()—0x00
void set_memoryless()—0x00
void .ctor()—0x00
void .ctor()—0x00
void .ctor()—0x00
void .ctor()—0x00
void SetOrClearRenderTextureCreationFlag()—0x00
void get_useMipMap()—0x00
void set_useMipMap()—0x00
void get_autoGenerateMips()—0x00
void set_autoGenerateMips()—0x00
void get_enableRandomWrite()—0x00
void set_enableRandomWrite()—0x00
void set_bindMS()—0x00
void set_createdFromScript()—0x00
void set_useDynamicScale()—0x00
void .cctor()—0x00