| void PixelAdjustPoint() | | — | 0x00 |
| void PixelAdjustRect() | | — | 0x00 |
| void PointInRectangle() | | — | 0x00 |
| void RectangleContainsScreenPoint() | | — | 0x00 |
| void RectangleContainsScreenPoint() | | — | 0x00 |
| void ScreenPointToWorldPointInRectangle() | | — | 0x00 |
| void ScreenPointToLocalPointInRectangle() | | — | 0x00 |
| void ScreenPointToRay() | | — | 0x00 |
| void WorldToScreenPoint() | | — | 0x00 |
| void FlipLayoutOnAxis() | | — | 0x00 |
| void FlipLayoutAxes() | | — | 0x00 |
| void GetTransposed() | | — | 0x00 |
| void .cctor() | | — | 0x00 |
| void PixelAdjustPoint_Injected() | | — | 0x00 |
| void PixelAdjustRect_Injected() | | — | 0x00 |
| void PointInRectangle_Injected() | | — | 0x00 |