Zdexby TheHolyOneZ
18,277 classes
Class

Quaternion

UnityEngine.Quaternion, UnityEngine.CoreModule UnityEngine.CoreModule.dll

Members 6

OffsetSizeNameTypeFlags
——x<from the binary>
——y<from the binary>
——z<from the binary>
——w<from the binary>
——identityQuaternion<from the binary>
——kEpsilon<from the binary>

Functions 69

SignatureFlagsNativeParams
void FromToRotation()—0x00
void Inverse()—0x00
void Slerp()—0x00
void SlerpUnclamped()—0x00
void Lerp()—0x00
void LerpUnclamped()—0x00
void Internal_FromEulerRad()—0x00
void Internal_ToEulerRad()—0x00
void Internal_ToAxisAngleRad()—0x00
void AngleAxis()—0x00
void LookRotation()—0x00
void LookRotation()—0x00
void get_Item()—0x00
void set_Item()—0x00
void .ctor()—0x00
void Set()—0x00
void get_identity()—0x00
void op_Multiply()—0x00
void op_Multiply()—0x00
void IsEqualUsingDot()—0x00
void op_Equality()—0x00
void op_Inequality()—0x00
void Dot()—0x00
void SetLookRotation()—0x00
void SetLookRotation()—0x00
void Angle()—0x00
void Internal_MakePositive()—0x00
void get_eulerAngles()—0x00
void set_eulerAngles()—0x00
void Euler()—0x00
void Euler()—0x00
void ToAngleAxis()—0x00
void SetFromToRotation()—0x00
void RotateTowards()—0x00
void Normalize()—0x00
void Normalize()—0x00
void get_normalized()—0x00
void GetHashCode()—0x00
void Equals()—0x00
void Equals()—0x00
void ToString()—0x00
void ToString()—0x00
void ToString()—0x00
void EulerRotation()—0x00
void EulerRotation()—0x00
void SetEulerRotation()—0x00
void SetEulerRotation()—0x00
void ToEuler()—0x00
void EulerAngles()—0x00
void EulerAngles()—0x00
void ToAxisAngle()—0x00
void SetEulerAngles()—0x00
void SetEulerAngles()—0x00
void ToEulerAngles()—0x00
void ToEulerAngles()—0x00
void SetAxisAngle()—0x00
void AxisAngle()—0x00
void .cctor()—0x00
void FromToRotation_Injected()—0x00
void Inverse_Injected()—0x00
void Slerp_Injected()—0x00
void SlerpUnclamped_Injected()—0x00
void Lerp_Injected()—0x00
void LerpUnclamped_Injected()—0x00
void Internal_FromEulerRad_Injected()—0x00
void Internal_ToEulerRad_Injected()—0x00
void Internal_ToAxisAngleRad_Injected()—0x00
void AngleAxis_Injected()—0x00
void LookRotation_Injected()—0x00