Zdexby TheHolyOneZ
18,277 classes
Class

ProBuilderMesh

UnityEngine.ProBuilder.ProBuilderMesh, Unity.ProBuilder Unity.ProBuilder.dll

Members 40

OffsetSizeNameTypeFlags
——k_MeshFilterHideFlags<from the binary>
——k_UVChannelCount<from the binary>
——k_MeshFormatVersion<from the binary>
——k_MeshFormatVersionSubmeshMaterialRefactor<from the binary>
——maxVertexCount<from the binary>
——m_MeshFormatVersion<from the binary>
——m_Faces<from the binary>
——m_SharedVertices<from the binary>
——m_CacheValid<from the binary>
——m_SharedVertexLookup<from the binary>
——m_SharedTextures<from the binary>
——m_SharedTextureLookup<from the binary>
——m_Positions<from the binary>
——m_Textures0<from the binary>
——m_Textures2<from the binary>
——m_Textures3<from the binary>
——m_Tangents<from the binary>
——m_Normals<from the binary>
——m_Colors<from the binary>
——<userCollisions>k__BackingField<from the binary>
——m_UnwrapParameters<from the binary>
——m_PreserveMeshAssetOnDestroy<from the binary>
——assetGuid<from the binary>
——m_Mesh<from the binary>
——m_MeshRenderer<from the binary>
——m_MeshFilter<from the binary>
——meshWillBeDestroyed<from the binary>
——componentWillBeDestroyed<from the binary>
——componentHasBeenReset<from the binary>
——elementSelectionChanged<from the binary>
——s_CachedHashSet<from the binary>
——m_IsSelectable<from the binary>
——m_SelectedFaces<from the binary>
——m_SelectedEdges<from the binary>
——m_SelectedVertices<from the binary>
——m_SelectedCacheDirty<from the binary>
——m_SelectedSharedVerticesCount<from the binary>
——m_SelectedCoincidentVertexCount<from the binary>
——m_SelectedSharedVertices<from the binary>
——m_SelectedCoincidentVertices<from the binary>

Functions 147

SignatureFlagsNativeParams
void get_userCollisions()—0x00
void set_userCollisions()—0x00
void get_unwrapParameters()—0x00
void set_unwrapParameters()—0x00
void get_renderer()—0x00
void get_filter()—0x00
void get_preserveMeshAssetOnDestroy()—0x00
void set_preserveMeshAssetOnDestroy()—0x00
void HasArrays()—0x00
void get_facesInternal()—0x00
void set_facesInternal()—0x00
void get_faces()—0x00
void set_faces()—0x00
void InvalidateSharedVertexLookup()—0x00
void InvalidateSharedTextureLookup()—0x00
void InvalidateFaces()—0x00
void InvalidateCaches()—0x00
void get_sharedVerticesInternal()—0x00
void set_sharedVerticesInternal()—0x00
void get_sharedVertices()—0x00
void set_sharedVertices()—0x00
void get_sharedVertexLookup()—0x00
void SetSharedVertices()—0x00
void get_sharedTextures()—0x00
void set_sharedTextures()—0x00
void get_sharedTextureLookup()—0x00
void SetSharedTextures()—0x00
void get_positionsInternal()—0x00
void set_positionsInternal()—0x00
void get_positions()—0x00
void set_positions()—0x00
void GetVertices()—0x00
void SetVertices()—0x00
void get_normals()—0x00
void get_normalsInternal()—0x00
void set_normalsInternal()—0x00
void GetNormals()—0x00
void get_colorsInternal()—0x00
void set_colorsInternal()—0x00
void get_colors()—0x00
void set_colors()—0x00
void GetColors()—0x00
void get_tangents()—0x00
void set_tangents()—0x00
void get_tangentsInternal()—0x00
void set_tangentsInternal()—0x00
void GetTangents()—0x00
void get_texturesInternal()—0x00
void set_texturesInternal()—0x00
void get_textures()—0x00
void set_textures()—0x00
void GetUVs()—0x00
void GetUVs()—0x00
void SetUVs()—0x00
void get_faceCount()—0x00
void get_vertexCount()—0x00
void get_edgeCount()—0x00
void get_indexCount()—0x00
void get_triangleCount()—0x00
void add_meshWillBeDestroyed()—0x00
void remove_meshWillBeDestroyed()—0x00
void add_componentWillBeDestroyed()—0x00
void remove_componentWillBeDestroyed()—0x00
void add_componentHasBeenReset()—0x00
void remove_componentHasBeenReset()—0x00
void add_elementSelectionChanged()—0x00
void remove_elementSelectionChanged()—0x00
void get_mesh()—0x00
void set_mesh()—0x00
void get_id()—0x00
void get_meshSyncState()—0x00
void Awake()—0x00
void Reset()—0x00
void OnDestroy()—0x00
void Clear()—0x00
void EnsureMeshFilterIsAssigned()—0x00
void CreateInstanceWithPoints()—0x00
void Create()—0x00
void Create()—0x00
void Create()—0x00
void GeometryWithPoints()—0x00
void RebuildWithPositionsAndFaces()—0x00
void Rebuild()—0x00
void ToMesh()—0x00
void MakeUnique()—0x00
void CopyFrom()—0x00
void Refresh()—0x00
void EnsureMeshColliderIsAssigned()—0x00
void GetUnusedTextureGroup()—0x00
void IsValidTextureGroup()—0x00
void UnusedElementGroup()—0x00
void RefreshUV()—0x00
void SetGroupUV()—0x00
void RefreshColors()—0x00
void SetFaceColor()—0x00
void SetMaterial()—0x00
void RefreshNormals()—0x00
void RefreshTangents()—0x00
void GetSharedVertexHandle()—0x00
void GetSharedVertexHandles()—0x00
void GetCoincidentVertices()—0x00
void GetCoincidentVertices()—0x00
void GetCoincidentVertices()—0x00
void GetCoincidentVertices()—0x00
void GetCoincidentVertices()—0x00
void SetVerticesCoincident()—0x00
void SetTexturesCoincident()—0x00
void AddToSharedVertex()—0x00
void AddSharedVertex()—0x00
void get_selectable()—0x00
void set_selectable()—0x00
void get_selectedFaceCount()—0x00
void get_selectedVertexCount()—0x00
void get_selectedEdgeCount()—0x00
void get_selectedSharedVerticesCount()—0x00
void get_selectedCoincidentVertexCount()—0x00
void get_selectedSharedVertices()—0x00
void get_selectedCoincidentVertices()—0x00
void CacheSelection()—0x00
void GetSelectedFaces()—0x00
void get_selectedFaceIndexes()—0x00
void get_selectedVertices()—0x00
void get_selectedEdges()—0x00
void get_selectedFacesInternal()—0x00
void set_selectedFacesInternal()—0x00
void get_selectedFaceIndicesInternal()—0x00
void set_selectedFaceIndicesInternal()—0x00
void get_selectedEdgesInternal()—0x00
void set_selectedEdgesInternal()—0x00
void get_selectedIndexesInternal()—0x00
void set_selectedIndexesInternal()—0x00
void GetActiveFace()—0x00
void GetActiveEdge()—0x00
void GetActiveVertex()—0x00
void AddToFaceSelection()—0x00
void SetSelectedFaces()—0x00
void SetSelectedFaces()—0x00
void SetSelectedEdges()—0x00
void SetSelectedVertices()—0x00
void RemoveFromFaceSelectionAtIndex()—0x00
void ClearSelection()—0x00
void .ctor()—0x00
void .cctor()—0x00
void <set_selectedFacesInternal>b__207_0()—0x00
void <SetSelectedFaces>b__221_0()—0x00
void <SetSelectedFaces>b__222_0()—0x00
void <SetSelectedFaces>b__222_1()—0x00