Zdexby TheHolyOneZ
18,277 classes
Class

Face

UnityEngine.ProBuilder.Face, Unity.ProBuilder Unity.ProBuilder.dll

Members 10

OffsetSizeNameTypeFlags
——m_Indexes<from the binary>
——m_SmoothingGroup<from the binary>
——m_Uv<from the binary>
——m_Material<from the binary>
——m_SubmeshIndex<from the binary>
——m_ManualUV<from the binary>
——elementGroup<from the binary>
——m_TextureGroup<from the binary>
——m_DistinctIndexes<from the binary>
——m_Edges<from the binary>

Functions 41

SignatureFlagsNativeParams
void get_manualUV()—0x00
void set_manualUV()—0x00
void get_textureGroup()—0x00
void set_textureGroup()—0x00
void get_indexesInternal()—0x00
void set_indexesInternal()—0x00
void get_indexes()—0x00
void SetIndexes()—0x00
void get_distinctIndexesInternal()—0x00
void get_distinctIndexes()—0x00
void get_edgesInternal()—0x00
void get_edges()—0x00
void get_smoothingGroup()—0x00
void set_smoothingGroup()—0x00
void get_material()—0x00
void set_material()—0x00
void get_submeshIndex()—0x00
void set_submeshIndex()—0x00
void get_uv()—0x00
void set_uv()—0x00
void get_Item()—0x00
void .ctor()—0x00
void .ctor()—0x00
void .ctor()—0x00
void .ctor()—0x00
void .ctor()—0x00
void CopyFrom()—0x00
void InvalidateCache()—0x00
void CacheEdges()—0x00
void CacheDistinctIndexes()—0x00
void Contains()—0x00
void IsQuad()—0x00
void ToQuad()—0x00
void ToString()—0x00
void ShiftIndexes()—0x00
void SmallestIndexValue()—0x00
void ShiftIndexesToZero()—0x00
void Reverse()—0x00
void GetIndices()—0x00
void GetDistinctIndices()—0x00
void TryGetNextEdge()—0x00