Zdexby TheHolyOneZ
18,277 classes
Class

PhysicsScene2D

UnityEngine.PhysicsScene2D, UnityEngine.Physics2DModule UnityEngine.Physics2DModule.dll

Members 1

OffsetSizeNameTypeFlags
——m_Handle<from the binary>

Functions 123

SignatureFlagsNativeParams
void ToString()—0x00
void GetHashCode()—0x00
void Equals()—0x00
void Equals()—0x00
void Linecast()—0x00
void Linecast()—0x00
void Linecast_Internal()—0x00
void Linecast()—0x00
void Linecast()—0x00
void LinecastArray_Internal()—0x00
void Linecast()—0x00
void LinecastNonAllocList_Internal()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Raycast_Internal()—0x00
void Raycast()—0x00
void Raycast()—0x00
void RaycastArray_Internal()—0x00
void Raycast()—0x00
void RaycastList_Internal()—0x00
void CircleCast()—0x00
void CircleCast()—0x00
void CircleCast_Internal()—0x00
void CircleCast()—0x00
void CircleCast()—0x00
void CircleCastArray_Internal()—0x00
void CircleCast()—0x00
void CircleCastList_Internal()—0x00
void BoxCast()—0x00
void BoxCast()—0x00
void BoxCast_Internal()—0x00
void BoxCast()—0x00
void BoxCast()—0x00
void BoxCastArray_Internal()—0x00
void BoxCast()—0x00
void BoxCastList_Internal()—0x00
void CapsuleCast()—0x00
void CapsuleCast()—0x00
void CapsuleCast_Internal()—0x00
void CapsuleCast()—0x00
void CapsuleCast()—0x00
void CapsuleCastArray_Internal()—0x00
void CapsuleCast()—0x00
void CapsuleCastList_Internal()—0x00
void GetRayIntersection()—0x00
void GetRayIntersection_Internal()—0x00
void GetRayIntersection()—0x00
void GetRayIntersectionArray_Internal()—0x00
void OverlapPoint()—0x00
void OverlapPoint()—0x00
void OverlapPoint_Internal()—0x00
void OverlapPoint()—0x00
void OverlapPoint()—0x00
void OverlapPointArray_Internal()—0x00
void OverlapPoint()—0x00
void OverlapPointList_Internal()—0x00
void OverlapCircle()—0x00
void OverlapCircle()—0x00
void OverlapCircle_Internal()—0x00
void OverlapCircle()—0x00
void OverlapCircle()—0x00
void OverlapCircleArray_Internal()—0x00
void OverlapCircle()—0x00
void OverlapCircleList_Internal()—0x00
void OverlapBox()—0x00
void OverlapBox()—0x00
void OverlapBox_Internal()—0x00
void OverlapBox()—0x00
void OverlapBox()—0x00
void OverlapBoxArray_Internal()—0x00
void OverlapBox()—0x00
void OverlapBoxList_Internal()—0x00
void OverlapArea()—0x00
void OverlapArea()—0x00
void OverlapAreaToBoxArray_Internal()—0x00
void OverlapArea()—0x00
void OverlapArea()—0x00
void OverlapAreaToBoxArray_Internal()—0x00
void OverlapArea()—0x00
void OverlapAreaToBoxList_Internal()—0x00
void OverlapCapsule()—0x00
void OverlapCapsule()—0x00
void OverlapCapsule_Internal()—0x00
void OverlapCapsule()—0x00
void OverlapCapsule()—0x00
void OverlapCapsuleArray_Internal()—0x00
void OverlapCapsule()—0x00
void OverlapCapsuleList_Internal()—0x00
void OverlapCollider()—0x00
void OverlapColliderArray_Internal()—0x00
void OverlapCollider()—0x00
void OverlapColliderList_Internal()—0x00
void Linecast_Internal_Injected()—0x00
void LinecastArray_Internal_Injected()—0x00
void LinecastNonAllocList_Internal_Injected()—0x00
void Raycast_Internal_Injected()—0x00
void RaycastArray_Internal_Injected()—0x00
void RaycastList_Internal_Injected()—0x00
void CircleCast_Internal_Injected()—0x00
void CircleCastArray_Internal_Injected()—0x00
void CircleCastList_Internal_Injected()—0x00
void BoxCast_Internal_Injected()—0x00
void BoxCastArray_Internal_Injected()—0x00
void BoxCastList_Internal_Injected()—0x00
void CapsuleCast_Internal_Injected()—0x00
void CapsuleCastArray_Internal_Injected()—0x00
void CapsuleCastList_Internal_Injected()—0x00
void GetRayIntersection_Internal_Injected()—0x00
void GetRayIntersectionArray_Internal_Injected()—0x00
void OverlapPoint_Internal_Injected()—0x00
void OverlapPointArray_Internal_Injected()—0x00
void OverlapPointList_Internal_Injected()—0x00
void OverlapCircle_Internal_Injected()—0x00
void OverlapCircleArray_Internal_Injected()—0x00
void OverlapCircleList_Internal_Injected()—0x00
void OverlapBox_Internal_Injected()—0x00
void OverlapBoxArray_Internal_Injected()—0x00
void OverlapBoxList_Internal_Injected()—0x00
void OverlapCapsule_Internal_Injected()—0x00
void OverlapCapsuleArray_Internal_Injected()—0x00
void OverlapCapsuleList_Internal_Injected()—0x00
void OverlapColliderArray_Internal_Injected()—0x00
void OverlapColliderList_Internal_Injected()—0x00