Zdexby TheHolyOneZ
18,277 classes
Class

RemoteInputPlayerConnection

UnityEngine.InputSystem.RemoteInputPlayerConnection, Unity.InputSystem Unity.InputSystem.dll

Members 10

OffsetSizeNameTypeFlags
——kNewDeviceMsg<from the binary>
——kNewLayoutMsg<from the binary>
——kNewEventsMsg<from the binary>
——kRemoveDeviceMsg<from the binary>
——kChangeUsagesMsg<from the binary>
——kStartSendingMsg<from the binary>
——kStopSendingMsg<from the binary>
——m_Connection<from the binary>
——m_Subscribers<from the binary>
——m_ConnectedIds<from the binary>

Functions 17

SignatureFlagsNativeParams
void Bind()—0x00
void Subscribe()—0x00
void OnConnected()—0x00
void OnDisconnected()—0x00
void OnNewDevice()—0x00
void OnNewLayout()—0x00
void OnNewEvents()—0x00
void OnRemoveDevice()—0x00
void OnChangeUsages()—0x00
void OnStartSending()—0x00
void OnStopSending()—0x00
void SendToSubscribers()—0x00
void System.IObserver<UnityEngine.InputSystem.InputRemoting.Message>.OnNext()—0x00
void System.IObserver<UnityEngine.InputSystem.InputRemoting.Message>.OnError()—0x00
void System.IObserver<UnityEngine.InputSystem.InputRemoting.Message>.OnCompleted()—0x00
void .ctor()—0x00
void .cctor()—0x00