Zdexby TheHolyOneZ
18,277 classes
Class

InputStateHistory

UnityEngine.InputSystem.LowLevel.InputStateHistory, Unity.InputSystem Unity.InputSystem.dll

Members 14

OffsetSizeNameTypeFlags
——kDefaultHistorySize<from the binary>
——<onRecordAdded>k__BackingField<from the binary>
——<onShouldRecordStateChange>k__BackingField<from the binary>
——m_Controls<from the binary>
——m_ControlCount<from the binary>
——m_RecordBuffer<from the binary>
——m_StateSizeInBytes<from the binary>
——m_RecordCount<from the binary>
——m_HistoryDepth<from the binary>
——m_ExtraMemoryPerRecord<from the binary>
——m_HeadIndex<from the binary>
——m_CurrentVersion<from the binary>
——m_UpdateMask<from the binary>
——m_AddNewControls<from the binary>

Functions 40

SignatureFlagsNativeParams
void get_Count()—0x00
void get_version()—0x00
void get_historyDepth()—0x00
void set_historyDepth()—0x00
void get_extraMemoryPerRecord()—0x00
void set_extraMemoryPerRecord()—0x00
void get_updateMask()—0x00
void set_updateMask()—0x00
void get_controls()—0x00
void get_Item()—0x00
void set_Item()—0x00
void get_onRecordAdded()—0x00
void set_onRecordAdded()—0x00
void get_onShouldRecordStateChange()—0x00
void set_onShouldRecordStateChange()—0x00
void .ctor()—0x00
void .ctor()—0x00
void .ctor()—0x00
void .ctor()—0x00
void Finalize()—0x00
void Clear()—0x00
void AddRecord()—0x00
void StartRecording()—0x00
void StopRecording()—0x00
void RecordStateChange()—0x00
void RecordStateChange()—0x00
void GetEnumerator()—0x00
void System.Collections.IEnumerable.GetEnumerator()—0x00
void Dispose()—0x00
void Destroy()—0x00
void Allocate()—0x00
void RecordIndexToUserIndex()—0x00
void UserIndexToRecordIndex()—0x00
void GetRecord()—0x00
void AllocateRecord()—0x00
void ReadValue()—0x00
void ReadValueAsObject()—0x00
void UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged()—0x00
void UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyTimerExpired()—0x00
void get_bytesPerRecord()—0x00