| void get_Count() | | — | 0x00 |
| void get_version() | | — | 0x00 |
| void get_historyDepth() | | — | 0x00 |
| void set_historyDepth() | | — | 0x00 |
| void get_updateMask() | | — | 0x00 |
| void set_updateMask() | | — | 0x00 |
| void get_controls() | | — | 0x00 |
| void get_Item() | | — | 0x00 |
| void set_Item() | | — | 0x00 |
| void get_onRecordAdded() | | — | 0x00 |
| void set_onRecordAdded() | | — | 0x00 |
| void get_onShouldRecordStateChange() | | — | 0x00 |
| void set_onShouldRecordStateChange() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void Finalize() | | — | 0x00 |
| void Clear() | | — | 0x00 |
| void AddRecord() | | — | 0x00 |
| void StartRecording() | | — | 0x00 |
| void StopRecording() | | — | 0x00 |
| void RecordStateChange() | | — | 0x00 |
| void RecordStateChange() | | — | 0x00 |
| void GetEnumerator() | | — | 0x00 |
| void System.Collections.IEnumerable.GetEnumerator() | | — | 0x00 |
| void Dispose() | | — | 0x00 |
| void Destroy() | | — | 0x00 |
| void Allocate() | | — | 0x00 |
| void RecordIndexToUserIndex() | | — | 0x00 |
| void UserIndexToRecordIndex() | | — | 0x00 |
| void GetRecord() | | — | 0x00 |
| void AllocateRecord() | | — | 0x00 |
| void ReadValue() | | — | 0x00 |
| void ReadValueAsObject() | | — | 0x00 |
| void UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged() | | — | 0x00 |
| void UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyTimerExpired() | | — | 0x00 |
| void get_bytesPerRecord() | | — | 0x00 |