Zdexby TheHolyOneZ
18,277 classes
Class

Builder

UnityEngine.InputSystem.Layouts.InputControlLayout.Builder, Unity.InputSystem Unity.InputSystem.dll

Members 9

OffsetSizeNameTypeFlags
——<name>k__BackingField<from the binary>
——<displayName>k__BackingField<from the binary>
——<type>k__BackingField<from the binary>
——<stateFormat>k__BackingField<from the binary>
——<stateSizeInBytes>k__BackingField<from the binary>
——<extendsLayout>k__BackingField<from the binary>
——<updateBeforeRender>k__BackingField<from the binary>
——m_ControlCount<from the binary>
——m_Controls<from the binary>

Functions 25

SignatureFlagsNativeParams
void get_name()—0x00
void set_name()—0x00
void get_displayName()—0x00
void set_displayName()—0x00
void get_type()—0x00
void set_type()—0x00
void get_stateFormat()—0x00
void set_stateFormat()—0x00
void get_stateSizeInBytes()—0x00
void set_stateSizeInBytes()—0x00
void get_extendsLayout()—0x00
void set_extendsLayout()—0x00
void get_updateBeforeRender()—0x00
void set_updateBeforeRender()—0x00
void get_controls()—0x00
void AddControl()—0x00
void WithName()—0x00
void WithDisplayName()—0x00
void WithType()—0x00
void WithFormat()—0x00
void WithFormat()—0x00
void WithSizeInBytes()—0x00
void Extend()—0x00
void Build()—0x00
void .ctor()—0x00