Zdexby TheHolyOneZ
18,277 classes
Class

InputDevice

UnityEngine.InputSystem.InputDevice, Unity.InputSystem Unity.InputSystem.dll

Members 14

OffsetSizeNameTypeFlags
——InvalidDeviceId<from the binary>
——kLocalParticipantId<from the binary>
——kInvalidDeviceIndex<from the binary>
——m_DeviceFlags<from the binary>
——m_DeviceId<from the binary>
——m_ParticipantId<from the binary>
——m_DeviceIndex<from the binary>
——m_Description<from the binary>
——m_LastUpdateTimeInternal<from the binary>
——m_CurrentUpdateStepCount<from the binary>
——m_AliasesForEachControl<from the binary>
——m_UsagesForEachControl<from the binary>
——m_UsageToControl<from the binary>
——m_ChildrenForEachControl<from the binary>

Functions 35

SignatureFlagsNativeParams
void get_description()—0x00
void get_enabled()—0x00
void get_canRunInBackground()—0x00
void get_added()—0x00
void get_remote()—0x00
void get_native()—0x00
void get_updateBeforeRender()—0x00
void get_deviceId()—0x00
void get_lastUpdateTime()—0x00
void get_wasUpdatedThisFrame()—0x00
void get_allControls()—0x00
void get_valueType()—0x00
void get_valueSizeInBytes()—0x00
void get_all()—0x00
void .ctor()—0x00
void ReadValueFromBufferAsObject()—0x00
void ReadValueFromStateAsObject()—0x00
void ReadValueFromStateIntoBuffer()—0x00
void CompareValue()—0x00
void OnConfigurationChanged()—0x00
void MakeCurrent()—0x00
void OnAdded()—0x00
void OnRemoved()—0x00
void ExecuteCommand()—0x00
void get_hasControlsWithDefaultState()—0x00
void set_hasControlsWithDefaultState()—0x00
void get_hasStateCallbacks()—0x00
void set_hasStateCallbacks()—0x00
void AddDeviceUsage()—0x00
void RemoveDeviceUsage()—0x00
void ClearDeviceUsages()—0x00
void RequestReset()—0x00
void NotifyAdded()—0x00
void NotifyRemoved()—0x00
void Build()—0x00