Zdexby TheHolyOneZ
18,277 classes
Class

InputActionMap

UnityEngine.InputSystem.InputActionMap, Unity.InputSystem Unity.InputSystem.dll

Members 17

OffsetSizeNameTypeFlags
——m_Name<from the binary>
——m_Id<from the binary>
——m_Asset<from the binary>
——m_Actions<from the binary>
——m_Bindings<from the binary>
——m_BindingsForEachAction<from the binary>
——m_ControlsForEachAction<from the binary>
——m_EnabledActionsCount<from the binary>
——m_SingletonAction<from the binary>
——m_MapIndexInState<from the binary>
——m_State<from the binary>
——m_NeedToResolveBindings<from the binary>
——m_BindingMask<from the binary>
——m_DevicesCount<from the binary>
——m_DevicesArray<from the binary>
——m_ActionCallbacks<from the binary>
——s_DeferBindingResolution<from the binary>

Functions 45

SignatureFlagsNativeParams
void get_name()—0x00
void get_asset()—0x00
void get_id()—0x00
void get_idDontGenerate()—0x00
void get_enabled()—0x00
void get_actions()—0x00
void get_bindings()—0x00
void get_controlSchemes()—0x00
void get_bindingMask()—0x00
void set_bindingMask()—0x00
void get_devices()—0x00
void set_devices()—0x00
void get_Item()—0x00
void add_actionTriggered()—0x00
void remove_actionTriggered()—0x00
void .ctor()—0x00
void .ctor()—0x00
void Dispose()—0x00
void FindActionIndex()—0x00
void FindActionIndex()—0x00
void FindAction()—0x00
void FindAction()—0x00
void IsUsableWithDevice()—0x00
void Enable()—0x00
void Disable()—0x00
void Clone()—0x00
void System.ICloneable.Clone()—0x00
void Contains()—0x00
void ToString()—0x00
void GetEnumerator()—0x00
void System.Collections.IEnumerable.GetEnumerator()—0x00
void GetBindingsForSingleAction()—0x00
void GetControlsForSingleAction()—0x00
void SetUpPerActionCachedBindingData()—0x00
void ClearPerActionCachedBindingData()—0x00
void GenerateId()—0x00
void LazyResolveBindings()—0x00
void ResolveBindingsIfNecessary()—0x00
void ResolveBindings()—0x00
void FindBinding()—0x00
void FromJson()—0x00
void ToJson()—0x00
void ToJson()—0x00
void OnBeforeSerialize()—0x00
void OnAfterDeserialize()—0x00