Zdexby TheHolyOneZ
18,277 classes
Class

RenderGraphPass

UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphPass, Unity.RenderPipelines.Core.Runtime Unity.RenderPipelines.Core.Runtime.dll

Members 14

OffsetSizeNameTypeFlags
——<name>k__BackingField<from the binary>
——<index>k__BackingField<from the binary>
——<customSampler>k__BackingField<from the binary>
——<enableAsyncCompute>k__BackingField<from the binary>
——<allowPassCulling>k__BackingField<from the binary>
——<depthBuffer>k__BackingField<from the binary>
——<colorBuffers>k__BackingField<from the binary>
——<colorBufferMaxIndex>k__BackingField<from the binary>
——<refCount>k__BackingField<from the binary>
——<generateDebugData>k__BackingField<from the binary>
——resourceReadLists<from the binary>
——resourceWriteLists<from the binary>
——transientResourceList<from the binary>
——usedRendererListList<from the binary>

Functions 35

SignatureFlagsNativeParams
void GetExecuteDelegate()—0x00
void Execute()—0x00
void Release()—0x00
void HasRenderFunc()—0x00
void get_name()—0x00
void set_name()—0x00
void get_index()—0x00
void set_index()—0x00
void get_customSampler()—0x00
void set_customSampler()—0x00
void get_enableAsyncCompute()—0x00
void set_enableAsyncCompute()—0x00
void get_allowPassCulling()—0x00
void set_allowPassCulling()—0x00
void get_depthBuffer()—0x00
void set_depthBuffer()—0x00
void get_colorBuffers()—0x00
void set_colorBuffers()—0x00
void get_colorBufferMaxIndex()—0x00
void set_colorBufferMaxIndex()—0x00
void get_refCount()—0x00
void set_refCount()—0x00
void get_generateDebugData()—0x00
void set_generateDebugData()—0x00
void .ctor()—0x00
void Clear()—0x00
void AddResourceWrite()—0x00
void AddResourceRead()—0x00
void AddTransientResource()—0x00
void UseRendererList()—0x00
void EnableAsyncCompute()—0x00
void AllowPassCulling()—0x00
void GenerateDebugData()—0x00
void SetColorBuffer()—0x00
void SetDepthBuffer()—0x00