Zdexby TheHolyOneZ
18,277 classes
Class

RenderGraphBuilder

UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphBuilder, Unity.RenderPipelines.Core.Runtime Unity.RenderPipelines.Core.Runtime.dll

Members 4

OffsetSizeNameTypeFlags
——m_RenderPass<from the binary>
——m_Resources<from the binary>
——m_RenderGraph<from the binary>
——m_Disposed<from the binary>

Functions 20

SignatureFlagsNativeParams
void UseColorBuffer()—0x00
void UseDepthBuffer()—0x00
void ReadTexture()—0x00
void WriteTexture()—0x00
void ReadWriteTexture()—0x00
void CreateTransientTexture()—0x00
void CreateTransientTexture()—0x00
void UseRendererList()—0x00
void ReadComputeBuffer()—0x00
void WriteComputeBuffer()—0x00
void CreateTransientComputeBuffer()—0x00
void CreateTransientComputeBuffer()—0x00
void SetRenderFunc()—0x00
void EnableAsyncCompute()—0x00
void AllowPassCulling()—0x00
void Dispose()—0x00
void .ctor()—0x00
void Dispose()—0x00
void CheckResource()—0x00
void GenerateDebugData()—0x00