Zdexby TheHolyOneZ
18,277 classes
Class

RenderGraph

UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph, Unity.RenderPipelines.Core.Runtime Unity.RenderPipelines.Core.Runtime.dll

Members 24

OffsetSizeNameTypeFlags
——kMaxMRTCount<from the binary>
——m_Resources<from the binary>
——m_RenderGraphPool<from the binary>
——m_RenderPasses<from the binary>
——m_RendererLists<from the binary>
——m_DebugParameters<from the binary>
——m_Logger<from the binary>
——m_DefaultResources<from the binary>
——m_DefaultProfilingSamplers<from the binary>
——m_ExecutionExceptionWasRaised<from the binary>
——m_RenderGraphContext<from the binary>
——m_PreviousCommandBuffer<from the binary>
——m_CurrentImmediatePassIndex<from the binary>
——m_ImmediateModeResourceList<from the binary>
——m_CompiledResourcesInfos<from the binary>
——m_CompiledPassInfos<from the binary>
——m_CullingStack<from the binary>
——m_ExecutionCount<from the binary>
——m_RenderGraphDebugData<from the binary>
——s_RegisteredGraphs<from the binary>
——<name>k__BackingField<from the binary>
——<requireDebugData>k__BackingField<from the binary>
——onGraphRegistered<from the binary>
——onGraphUnregistered<from the binary>

Functions 65

SignatureFlagsNativeParams
void get_name()—0x00
void set_name()—0x00
void get_requireDebugData()—0x00
void set_requireDebugData()—0x00
void get_defaultResources()—0x00
void .ctor()—0x00
void Cleanup()—0x00
void GetDebugData()—0x00
void EndFrame()—0x00
void ImportTexture()—0x00
void ImportBackbuffer()—0x00
void CreateTexture()—0x00
void CreateTexture()—0x00
void CreateTextureIfInvalid()—0x00
void GetTextureDesc()—0x00
void CreateRendererList()—0x00
void ImportComputeBuffer()—0x00
void CreateComputeBuffer()—0x00
void CreateComputeBuffer()—0x00
void GetComputeBufferDesc()—0x00
void AddRenderPass()—0x00
void AddRenderPass()—0x00
void Begin()—0x00
void Execute()—0x00
void BeginProfilingSampler()—0x00
void EndProfilingSampler()—0x00
void GetRegisteredRenderGraphs()—0x00
void GetCompiledPassInfos()—0x00
void ClearCompiledGraph()—0x00
void InvalidateContext()—0x00
void OnPassAdded()—0x00
void add_onGraphRegistered()—0x00
void remove_onGraphRegistered()—0x00
void add_onGraphUnregistered()—0x00
void remove_onGraphUnregistered()—0x00
void InitResourceInfosData()—0x00
void InitializeCompilationData()—0x00
void CountReferences()—0x00
void CullOutputlessPasses()—0x00
void CullUnusedPasses()—0x00
void UpdatePassSynchronization()—0x00
void UpdateResourceSynchronization()—0x00
void GetLatestProducerIndex()—0x00
void GetLatestValidReadIndex()—0x00
void GetFirstValidWriteIndex()—0x00
void GetLatestValidWriteIndex()—0x00
void UpdateResourceAllocationAndSynchronization()—0x00
void CompileRenderGraph()—0x00
void CompilePassImmediatly()—0x00
void ExecutePassImmediatly()—0x00
void ExecuteCompiledPass()—0x00
void ExecuteRenderGraph()—0x00
void PreRenderPassSetRenderTargets()—0x00
void PreRenderPassExecute()—0x00
void PostRenderPassExecute()—0x00
void ClearRenderPasses()—0x00
void ReleaseImmediateModeResources()—0x00
void LogFrameInformation()—0x00
void LogRendererListsCreation()—0x00
void LogRenderPassBegin()—0x00
void LogCulledPasses()—0x00
void GetDefaultProfilingSampler()—0x00
void UpdateImportedResourceLifeTime()—0x00
void GenerateDebugData()—0x00
void .cctor()—0x00