Zdexby TheHolyOneZ
18,277 classes
Class

EventSystem

UnityEngine.EventSystems.EventSystem, UnityEngine.UI UnityEngine.UI.dll

Members 11

OffsetSizeNameTypeFlags
——m_SystemInputModules<from the binary>
——m_CurrentInputModule<from the binary>
——m_EventSystems<from the binary>
——m_FirstSelected<from the binary>
——m_sendNavigationEvents<from the binary>
——m_DragThreshold<from the binary>
——m_CurrentSelected<from the binary>
——m_HasFocus<from the binary>
——m_SelectionGuard<from the binary>
——m_DummyData<from the binary>
——s_RaycastComparer<from the binary>

Functions 30

SignatureFlagsNativeParams
void get_current()—0x00
void set_current()—0x00
void get_sendNavigationEvents()—0x00
void set_sendNavigationEvents()—0x00
void get_pixelDragThreshold()—0x00
void set_pixelDragThreshold()—0x00
void get_currentInputModule()—0x00
void get_firstSelectedGameObject()—0x00
void set_firstSelectedGameObject()—0x00
void get_currentSelectedGameObject()—0x00
void get_lastSelectedGameObject()—0x00
void get_isFocused()—0x00
void .ctor()—0x00
void UpdateModules()—0x00
void get_alreadySelecting()—0x00
void SetSelectedGameObject()—0x00
void get_baseEventDataCache()—0x00
void SetSelectedGameObject()—0x00
void RaycastComparer()—0x00
void RaycastAll()—0x00
void IsPointerOverGameObject()—0x00
void IsPointerOverGameObject()—0x00
void OnEnable()—0x00
void OnDisable()—0x00
void TickModules()—0x00
void OnApplicationFocus()—0x00
void Update()—0x00
void ChangeEventModule()—0x00
void ToString()—0x00
void .cctor()—0x00