Zdexby TheHolyOneZ
18,277 classes
Class

BaseInputModule

UnityEngine.EventSystems.BaseInputModule, UnityEngine.UI UnityEngine.UI.dll

Members 6

OffsetSizeNameTypeFlags
——m_RaycastResultCache<from the binary>
——m_AxisEventData<from the binary>
——m_EventSystem<from the binary>
——m_BaseEventData<from the binary>
——m_InputOverride<from the binary>
——m_DefaultInput<from the binary>

Functions 21

SignatureFlagsNativeParams
void get_input()—0x00
void get_inputOverride()—0x00
void set_inputOverride()—0x00
void get_eventSystem()—0x00
void OnEnable()—0x00
void OnDisable()—0x00
void Process()—0x00
void FindFirstRaycast()—0x00
void DetermineMoveDirection()—0x00
void DetermineMoveDirection()—0x00
void FindCommonRoot()—0x00
void HandlePointerExitAndEnter()—0x00
void GetAxisEventData()—0x00
void GetBaseEventData()—0x00
void IsPointerOverGameObject()—0x00
void ShouldActivateModule()—0x00
void DeactivateModule()—0x00
void ActivateModule()—0x00
void UpdateModule()—0x00
void IsModuleSupported()—0x00
void .ctor()—0x00