Zdexby TheHolyOneZ
18,277 classes
Class

DetailPrototype

UnityEngine.DetailPrototype, UnityEngine.TerrainModule UnityEngine.TerrainModule.dll

Members 12

OffsetSizeNameTypeFlags
——m_Prototype<from the binary>
——m_PrototypeTexture<from the binary>
——m_HealthyColor<from the binary>
——m_DryColor<from the binary>
——m_MinWidth<from the binary>
——m_MaxWidth<from the binary>
——m_MinHeight<from the binary>
——m_MaxHeight<from the binary>
——m_NoiseSpread<from the binary>
——m_HoleEdgePadding<from the binary>
——m_RenderMode<from the binary>
——m_UsePrototypeMesh<from the binary>

Functions 13

SignatureFlagsNativeParams
void get_prototype()—0x00
void get_prototypeTexture()—0x00
void get_minWidth()—0x00
void get_maxWidth()—0x00
void get_minHeight()—0x00
void get_maxHeight()—0x00
void get_noiseSpread()—0x00
void get_healthyColor()—0x00
void get_dryColor()—0x00
void .ctor()—0x00
void Equals()—0x00
void GetHashCode()—0x00
void Equals()—0x00