Zdexby TheHolyOneZ
18,277 classes
Class

Camera

UnityEngine.Camera, UnityEngine.CoreModule UnityEngine.CoreModule.dll

Members 3

OffsetSizeNameTypeFlags
——onPreCull<from the binary>
——onPreRender<from the binary>
——onPostRender<from the binary>

Functions 241

SignatureFlagsNativeParams
void .ctor()—0x00
void get_nearClipPlane()—0x00
void set_nearClipPlane()—0x00
void get_farClipPlane()—0x00
void set_farClipPlane()—0x00
void get_fieldOfView()—0x00
void set_fieldOfView()—0x00
void get_renderingPath()—0x00
void set_renderingPath()—0x00
void get_actualRenderingPath()—0x00
void Reset()—0x00
void get_allowHDR()—0x00
void set_allowHDR()—0x00
void get_allowMSAA()—0x00
void set_allowMSAA()—0x00
void get_allowDynamicResolution()—0x00
void set_allowDynamicResolution()—0x00
void get_forceIntoRenderTexture()—0x00
void set_forceIntoRenderTexture()—0x00
void get_orthographicSize()—0x00
void set_orthographicSize()—0x00
void get_orthographic()—0x00
void set_orthographic()—0x00
void get_opaqueSortMode()—0x00
void set_opaqueSortMode()—0x00
void get_transparencySortMode()—0x00
void set_transparencySortMode()—0x00
void get_transparencySortAxis()—0x00
void set_transparencySortAxis()—0x00
void ResetTransparencySortSettings()—0x00
void get_depth()—0x00
void set_depth()—0x00
void get_aspect()—0x00
void set_aspect()—0x00
void ResetAspect()—0x00
void get_velocity()—0x00
void get_cullingMask()—0x00
void set_cullingMask()—0x00
void get_eventMask()—0x00
void set_eventMask()—0x00
void get_layerCullSpherical()—0x00
void set_layerCullSpherical()—0x00
void get_cameraType()—0x00
void set_cameraType()—0x00
void get_overrideSceneCullingMask()—0x00
void set_overrideSceneCullingMask()—0x00
void get_sceneCullingMask()—0x00
void GetLayerCullDistances()—0x00
void SetLayerCullDistances()—0x00
void get_layerCullDistances()—0x00
void set_layerCullDistances()—0x00
void get_PreviewCullingLayer()—0x00
void get_useOcclusionCulling()—0x00
void set_useOcclusionCulling()—0x00
void get_cullingMatrix()—0x00
void set_cullingMatrix()—0x00
void ResetCullingMatrix()—0x00
void get_backgroundColor()—0x00
void set_backgroundColor()—0x00
void get_clearFlags()—0x00
void set_clearFlags()—0x00
void get_depthTextureMode()—0x00
void set_depthTextureMode()—0x00
void get_clearStencilAfterLightingPass()—0x00
void set_clearStencilAfterLightingPass()—0x00
void SetReplacementShader()—0x00
void ResetReplacementShader()—0x00
void get_projectionMatrixMode()—0x00
void get_usePhysicalProperties()—0x00
void set_usePhysicalProperties()—0x00
void get_sensorSize()—0x00
void set_sensorSize()—0x00
void get_lensShift()—0x00
void set_lensShift()—0x00
void get_focalLength()—0x00
void set_focalLength()—0x00
void get_gateFit()—0x00
void set_gateFit()—0x00
void GetGateFittedFieldOfView()—0x00
void GetGateFittedLensShift()—0x00
void GetLocalSpaceAim()—0x00
void get_rect()—0x00
void set_rect()—0x00
void get_pixelRect()—0x00
void set_pixelRect()—0x00
void get_pixelWidth()—0x00
void get_pixelHeight()—0x00
void get_scaledPixelWidth()—0x00
void get_scaledPixelHeight()—0x00
void get_targetTexture()—0x00
void set_targetTexture()—0x00
void get_activeTexture()—0x00
void get_targetDisplay()—0x00
void set_targetDisplay()—0x00
void SetTargetBuffersImpl()—0x00
void SetTargetBuffers()—0x00
void SetTargetBuffersMRTImpl()—0x00
void SetTargetBuffers()—0x00
void GetCameraBufferWarnings()—0x00
void get_cameraToWorldMatrix()—0x00
void get_worldToCameraMatrix()—0x00
void set_worldToCameraMatrix()—0x00
void get_projectionMatrix()—0x00
void set_projectionMatrix()—0x00
void get_nonJitteredProjectionMatrix()—0x00
void set_nonJitteredProjectionMatrix()—0x00
void get_useJitteredProjectionMatrixForTransparentRendering()—0x00
void set_useJitteredProjectionMatrixForTransparentRendering()—0x00
void get_previousViewProjectionMatrix()—0x00
void ResetWorldToCameraMatrix()—0x00
void ResetProjectionMatrix()—0x00
void CalculateObliqueMatrix()—0x00
void WorldToScreenPoint()—0x00
void WorldToViewportPoint()—0x00
void ViewportToWorldPoint()—0x00
void ScreenToWorldPoint()—0x00
void WorldToScreenPoint()—0x00
void WorldToViewportPoint()—0x00
void ViewportToWorldPoint()—0x00
void ScreenToWorldPoint()—0x00
void ScreenToViewportPoint()—0x00
void ViewportToScreenPoint()—0x00
void GetFrustumPlaneSizeAt()—0x00
void ViewportPointToRay()—0x00
void ViewportPointToRay()—0x00
void ViewportPointToRay()—0x00
void ScreenPointToRay()—0x00
void ScreenPointToRay()—0x00
void ScreenPointToRay()—0x00
void CalculateFrustumCornersInternal()—0x00
void CalculateFrustumCorners()—0x00
void CalculateProjectionMatrixFromPhysicalPropertiesInternal()—0x00
void CalculateProjectionMatrixFromPhysicalProperties()—0x00
void FocalLengthToFieldOfView()—0x00
void FieldOfViewToFocalLength()—0x00
void HorizontalToVerticalFieldOfView()—0x00
void VerticalToHorizontalFieldOfView()—0x00
void get_main()—0x00
void get_current()—0x00
void get_scene()—0x00
void set_scene()—0x00
void get_stereoEnabled()—0x00
void get_stereoSeparation()—0x00
void set_stereoSeparation()—0x00
void get_stereoConvergence()—0x00
void set_stereoConvergence()—0x00
void get_areVRStereoViewMatricesWithinSingleCullTolerance()—0x00
void get_stereoTargetEye()—0x00
void set_stereoTargetEye()—0x00
void get_stereoActiveEye()—0x00
void GetStereoNonJitteredProjectionMatrix()—0x00
void GetStereoViewMatrix()—0x00
void CopyStereoDeviceProjectionMatrixToNonJittered()—0x00
void GetStereoProjectionMatrix()—0x00
void SetStereoProjectionMatrix()—0x00
void ResetStereoProjectionMatrices()—0x00
void SetStereoViewMatrix()—0x00
void ResetStereoViewMatrices()—0x00
void GetAllCamerasCount()—0x00
void GetAllCamerasImpl()—0x00
void get_allCamerasCount()—0x00
void get_allCameras()—0x00
void GetAllCameras()—0x00
void RenderToCubemapImpl()—0x00
void RenderToCubemap()—0x00
void RenderToCubemap()—0x00
void RenderToCubemap()—0x00
void RenderToCubemap()—0x00
void RenderToCubemapEyeImpl()—0x00
void RenderToCubemap()—0x00
void Render()—0x00
void RenderWithShader()—0x00
void RenderDontRestore()—0x00
void SubmitRenderRequests()—0x00
void SubmitRenderRequestsInternal()—0x00
void SetupCurrent()—0x00
void CopyFrom()—0x00
void get_commandBufferCount()—0x00
void RemoveCommandBuffers()—0x00
void RemoveAllCommandBuffers()—0x00
void AddCommandBufferImpl()—0x00
void AddCommandBufferAsyncImpl()—0x00
void RemoveCommandBufferImpl()—0x00
void AddCommandBuffer()—0x00
void AddCommandBufferAsync()—0x00
void RemoveCommandBuffer()—0x00
void GetCommandBuffers()—0x00
void FireOnPreCull()—0x00
void FireOnPreRender()—0x00
void FireOnPostRender()—0x00
void OnlyUsedForTesting1()—0x00
void OnlyUsedForTesting2()—0x00
void TryGetCullingParameters()—0x00
void TryGetCullingParameters()—0x00
void GetCullingParameters_Internal()—0x00
void get_transparencySortAxis_Injected()—0x00
void set_transparencySortAxis_Injected()—0x00
void get_velocity_Injected()—0x00
void get_cullingMatrix_Injected()—0x00
void set_cullingMatrix_Injected()—0x00
void get_backgroundColor_Injected()—0x00
void set_backgroundColor_Injected()—0x00
void get_sensorSize_Injected()—0x00
void set_sensorSize_Injected()—0x00
void get_lensShift_Injected()—0x00
void set_lensShift_Injected()—0x00
void GetGateFittedLensShift_Injected()—0x00
void GetLocalSpaceAim_Injected()—0x00
void get_rect_Injected()—0x00
void set_rect_Injected()—0x00
void get_pixelRect_Injected()—0x00
void set_pixelRect_Injected()—0x00
void SetTargetBuffersImpl_Injected()—0x00
void SetTargetBuffersMRTImpl_Injected()—0x00
void get_cameraToWorldMatrix_Injected()—0x00
void get_worldToCameraMatrix_Injected()—0x00
void set_worldToCameraMatrix_Injected()—0x00
void get_projectionMatrix_Injected()—0x00
void set_projectionMatrix_Injected()—0x00
void get_nonJitteredProjectionMatrix_Injected()—0x00
void set_nonJitteredProjectionMatrix_Injected()—0x00
void get_previousViewProjectionMatrix_Injected()—0x00
void CalculateObliqueMatrix_Injected()—0x00
void WorldToScreenPoint_Injected()—0x00
void WorldToViewportPoint_Injected()—0x00
void ViewportToWorldPoint_Injected()—0x00
void ScreenToWorldPoint_Injected()—0x00
void ScreenToViewportPoint_Injected()—0x00
void ViewportToScreenPoint_Injected()—0x00
void GetFrustumPlaneSizeAt_Injected()—0x00
void ViewportPointToRay_Injected()—0x00
void ScreenPointToRay_Injected()—0x00
void CalculateFrustumCornersInternal_Injected()—0x00
void CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected()—0x00
void get_scene_Injected()—0x00
void set_scene_Injected()—0x00
void GetStereoNonJitteredProjectionMatrix_Injected()—0x00
void GetStereoViewMatrix_Injected()—0x00
void GetStereoProjectionMatrix_Injected()—0x00
void SetStereoProjectionMatrix_Injected()—0x00
void SetStereoViewMatrix_Injected()—0x00