Zdexby TheHolyOneZ
18,277 classes
Class

NavMeshAgent

UnityEngine.AI.NavMeshAgent, UnityEngine.AIModule UnityEngine.AIModule.dll

Members 0

OffsetSizeNameTypeFlags
No reflected members.

Functions 99

SignatureFlagsNativeParams
void SetDestination()—0x00
void get_destination()—0x00
void set_destination()—0x00
void get_stoppingDistance()—0x00
void set_stoppingDistance()—0x00
void get_velocity()—0x00
void set_velocity()—0x00
void get_nextPosition()—0x00
void set_nextPosition()—0x00
void get_steeringTarget()—0x00
void get_desiredVelocity()—0x00
void get_remainingDistance()—0x00
void get_baseOffset()—0x00
void set_baseOffset()—0x00
void get_currentOffMeshLinkData()—0x00
void GetCurrentOffMeshLinkDataInternal()—0x00
void get_nextOffMeshLinkData()—0x00
void GetNextOffMeshLinkDataInternal()—0x00
void get_autoBraking()—0x00
void set_autoBraking()—0x00
void get_autoRepath()—0x00
void set_autoRepath()—0x00
void get_hasPath()—0x00
void get_pathPending()—0x00
void get_isPathStale()—0x00
void get_pathStatus()—0x00
void get_pathEndPosition()—0x00
void Warp()—0x00
void Move()—0x00
void Stop()—0x00
void Stop()—0x00
void Resume()—0x00
void get_isStopped()—0x00
void set_isStopped()—0x00
void ResetPath()—0x00
void SetPath()—0x00
void get_path()—0x00
void set_path()—0x00
void CopyPathTo()—0x00
void FindClosestEdge()—0x00
void Raycast()—0x00
void CalculatePath()—0x00
void CalculatePathInternal()—0x00
void SamplePathPosition()—0x00
void SetLayerCost()—0x00
void GetLayerCost()—0x00
void SetAreaCost()—0x00
void GetAreaCost()—0x00
void get_navMeshOwner()—0x00
void get_agentTypeID()—0x00
void set_agentTypeID()—0x00
void GetOwnerInternal()—0x00
void get_walkableMask()—0x00
void set_walkableMask()—0x00
void get_areaMask()—0x00
void set_areaMask()—0x00
void get_speed()—0x00
void set_speed()—0x00
void get_angularSpeed()—0x00
void set_angularSpeed()—0x00
void get_acceleration()—0x00
void set_acceleration()—0x00
void get_updatePosition()—0x00
void set_updatePosition()—0x00
void get_updateRotation()—0x00
void set_updateRotation()—0x00
void get_updateUpAxis()—0x00
void set_updateUpAxis()—0x00
void get_radius()—0x00
void set_radius()—0x00
void get_height()—0x00
void set_height()—0x00
void get_obstacleAvoidanceType()—0x00
void set_obstacleAvoidanceType()—0x00
void get_avoidancePriority()—0x00
void set_avoidancePriority()—0x00
void get_isOnNavMesh()—0x00
void .ctor()—0x00
void SetDestination_Injected()—0x00
void get_destination_Injected()—0x00
void set_destination_Injected()—0x00
void get_velocity_Injected()—0x00
void set_velocity_Injected()—0x00
void get_nextPosition_Injected()—0x00
void set_nextPosition_Injected()—0x00
void get_steeringTarget_Injected()—0x00
void get_desiredVelocity_Injected()—0x00
void GetCurrentOffMeshLinkDataInternal_Injected()—0x00
void GetNextOffMeshLinkDataInternal_Injected()—0x00
void get_pathEndPosition_Injected()—0x00
void Warp_Injected()—0x00
void Move_Injected()—0x00
void Raycast_Injected()—0x00
void CalculatePathInternal_Injected()—0x00