Zdexby TheHolyOneZ
18,277 classes
Class

TextMeshProUGUI

TMPro.TextMeshProUGUI, Unity.TextMeshPro Unity.TextMeshPro.dll

Members 40

OffsetSizeNameTypeFlags
——m_hasFontAssetChanged<from the binary>
——m_subTextObjects<from the binary>
——m_previousLossyScaleY<from the binary>
——m_RectTransformCorners<from the binary>
——m_canvasRenderer<from the binary>
——m_canvas<from the binary>
——m_CanvasScaleFactor<from the binary>
——m_isFirstAllocation<from the binary>
——m_max_characters<from the binary>
——m_baseMaterial<from the binary>
——m_isScrollRegionSet<from the binary>
——m_maskOffset<from the binary>
——m_EnvMapMatrix<from the binary>
——m_isRegisteredForEvents<from the binary>
——k_GenerateTextMarker<from the binary>
——k_SetArraySizesMarker<from the binary>
——k_GenerateTextPhaseIMarker<from the binary>
——k_ParseMarkupTextMarker<from the binary>
——k_CharacterLookupMarker<from the binary>
——k_HandleGPOSFeaturesMarker<from the binary>
——k_CalculateVerticesPositionMarker<from the binary>
——k_ComputeTextMetricsMarker<from the binary>
——k_HandleVisibleCharacterMarker<from the binary>
——k_HandleWhiteSpacesMarker<from the binary>
——k_HandleHorizontalLineBreakingMarker<from the binary>
——k_HandleVerticalLineBreakingMarker<from the binary>
——k_SaveGlyphVertexDataMarker<from the binary>
——k_ComputeCharacterAdvanceMarker<from the binary>
——k_HandleCarriageReturnMarker<from the binary>
——k_HandleLineTerminationMarker<from the binary>
——k_SavePageInfoMarker<from the binary>
——k_SaveProcessingStatesMarker<from the binary>
——k_GenerateTextPhaseIIMarker<from the binary>
——k_GenerateTextPhaseIIIMarker<from the binary>
——m_isRebuildingLayout<from the binary>
——m_DelayedGraphicRebuild<from the binary>
——m_DelayedMaterialRebuild<from the binary>
——m_ClipRect<from the binary>
——m_ValidRect<from the binary>
——OnPreRenderText<from the binary>

Functions 73

SignatureFlagsNativeParams
void Awake()—0x00
void OnEnable()—0x00
void OnDisable()—0x00
void OnDestroy()—0x00
void LoadFontAsset()—0x00
void GetCanvas()—0x00
void UpdateEnvMapMatrix()—0x00
void EnableMasking()—0x00
void DisableMasking()—0x00
void UpdateMask()—0x00
void GetMaterial()—0x00
void GetMaterials()—0x00
void SetSharedMaterial()—0x00
void GetSharedMaterials()—0x00
void SetSharedMaterials()—0x00
void SetOutlineThickness()—0x00
void SetFaceColor()—0x00
void SetOutlineColor()—0x00
void SetShaderDepth()—0x00
void SetCulling()—0x00
void SetPerspectiveCorrection()—0x00
void SetMeshArrays()—0x00
void SetArraySizes()—0x00
void ComputeMarginSize()—0x00
void OnDidApplyAnimationProperties()—0x00
void OnCanvasHierarchyChanged()—0x00
void OnTransformParentChanged()—0x00
void OnRectTransformDimensionsChange()—0x00
void InternalUpdate()—0x00
void OnPreRenderCanvas()—0x00
void GenerateTextMesh()—0x00
void GetTextContainerLocalCorners()—0x00
void SetActiveSubMeshes()—0x00
void DestroySubMeshObjects()—0x00
void GetCompoundBounds()—0x00
void GetCanvasSpaceClippingRect()—0x00
void UpdateSDFScale()—0x00
void get_materialForRendering()—0x00
void get_autoSizeTextContainer()—0x00
void set_autoSizeTextContainer()—0x00
void get_mesh()—0x00
void get_canvasRenderer()—0x00
void CalculateLayoutInputHorizontal()—0x00
void CalculateLayoutInputVertical()—0x00
void SetVerticesDirty()—0x00
void SetLayoutDirty()—0x00
void SetMaterialDirty()—0x00
void SetAllDirty()—0x00
void DelayedGraphicRebuild()—0x00
void DelayedMaterialRebuild()—0x00
void Rebuild()—0x00
void UpdateSubObjectPivot()—0x00
void GetModifiedMaterial()—0x00
void UpdateMaterial()—0x00
void get_maskOffset()—0x00
void set_maskOffset()—0x00
void RecalculateClipping()—0x00
void Cull()—0x00
void UpdateCulling()—0x00
void UpdateMeshPadding()—0x00
void InternalCrossFadeColor()—0x00
void InternalCrossFadeAlpha()—0x00
void ForceMeshUpdate()—0x00
void GetTextInfo()—0x00
void ClearMesh()—0x00
void add_OnPreRenderText()—0x00
void remove_OnPreRenderText()—0x00
void UpdateGeometry()—0x00
void UpdateVertexData()—0x00
void UpdateVertexData()—0x00
void UpdateFontAsset()—0x00
void .ctor()—0x00
void .cctor()—0x00