Zdexby TheHolyOneZ
18,277 classes
Class

Recoil

RootMotion.FinalIK.Recoil, FinalIK FinalIK.dll

Members 23

OffsetSizeNameTypeFlags
——aimIK<from the binary>
——aimIKSolvedLast<from the binary>
——handedness<from the binary>
——twoHanded<from the binary>
——recoilWeight<from the binary>
——magnitudeRandom<from the binary>
——rotationRandom<from the binary>
——handRotationOffset<from the binary>
——blendTime<from the binary>
——offsets<from the binary>
——rotationOffset<from the binary>
——magnitudeMlp<from the binary>
——endTime<from the binary>
——handRotation<from the binary>
——secondaryHandRelativeRotation<from the binary>
——randomRotation<from the binary>
——length<from the binary>
——initiated<from the binary>
——blendWeight<from the binary>
——w<from the binary>
——primaryHandRotation<from the binary>
——handRotationsSet<from the binary>
——aimIKAxis<from the binary>

Functions 12

SignatureFlagsNativeParams
void get_isFinished()—0x00
void SetHandRotations()—0x00
void Fire()—0x00
void OnModifyOffset()—0x00
void AfterFBBIK()—0x00
void AfterAimIK()—0x00
void get_primaryHandEffector()—0x00
void get_secondaryHandEffector()—0x00
void get_primaryHand()—0x00
void get_secondaryHand()—0x00
void OnDestroy()—0x00
void .ctor()—0x00