Zdexby TheHolyOneZ
18,277 classes
Class

InteractionSystem

RootMotion.FinalIK.InteractionSystem, FinalIK FinalIK.dll

Members 24

OffsetSizeNameTypeFlags
——targetTag<from the binary>
——fadeInTime<from the binary>
——speed<from the binary>
——resetToDefaultsSpeed<from the binary>
——characterCollider<from the binary>
——FPSCamera<from the binary>
——camRaycastLayers<from the binary>
——camRaycastDistance<from the binary>
——<triggersInRange>k__BackingField<from the binary>
——inContact<from the binary>
——bestRangeIndexes<from the binary>
——OnInteractionStart<from the binary>
——OnInteractionPause<from the binary>
——OnInteractionPickUp<from the binary>
——OnInteractionResume<from the binary>
——OnInteractionStop<from the binary>
——OnInteractionEvent<from the binary>
——raycastHit<from the binary>
——fullBody<from the binary>
——lookAt<from the binary>
——interactionEffectors<from the binary>
——<initiated>k__BackingField<from the binary>
——lastCollider<from the binary>
——c<from the binary>

Functions 60

SignatureFlagsNativeParams
void OpenUserManual()—0x00
void OpenScriptReference()—0x00
void OpenTutorial1()—0x00
void OpenTutorial2()—0x00
void OpenTutorial3()—0x00
void OpenTutorial4()—0x00
void SupportGroup()—0x00
void ASThread()—0x00
void get_inInteraction()—0x00
void IsInInteraction()—0x00
void IsPaused()—0x00
void IsPaused()—0x00
void IsInSync()—0x00
void StartInteraction()—0x00
void PauseInteraction()—0x00
void ResumeInteraction()—0x00
void StopInteraction()—0x00
void PauseAll()—0x00
void ResumeAll()—0x00
void StopAll()—0x00
void GetInteractionObject()—0x00
void GetProgress()—0x00
void GetMinActiveProgress()—0x00
void TriggerInteraction()—0x00
void TriggerInteraction()—0x00
void TriggerInteraction()—0x00
void GetClosestInteractionRange()—0x00
void GetClosestInteractionObjectInRange()—0x00
void GetClosestInteractionTargetInRange()—0x00
void GetClosestInteractionObjectsInRange()—0x00
void GetClosestInteractionTargetsInRange()—0x00
void TriggerEffectorsReady()—0x00
void GetTriggerRange()—0x00
void GetClosestTriggerIndex()—0x00
void get_ik()—0x00
void set_ik()—0x00
void get_triggersInRange()—0x00
void set_triggersInRange()—0x00
void get_initiated()—0x00
void set_initiated()—0x00
void Start()—0x00
void InteractionPause()—0x00
void InteractionResume()—0x00
void InteractionStop()—0x00
void LookAtInteraction()—0x00
void OnTriggerEnter()—0x00
void OnTriggerExit()—0x00
void ContactIsInRange()—0x00
void OnDrawGizmosSelected()—0x00
void Update()—0x00
void Raycasting()—0x00
void UpdateTriggerEventBroadcasting()—0x00
void UpdateEffectors()—0x00
void OnPreFBBIK()—0x00
void OnPostFBBIK()—0x00
void OnFixTransforms()—0x00
void OnDestroy()—0x00
void IsValid()—0x00
void TriggerIndexIsValid()—0x00
void .ctor()—0x00