Zdexby TheHolyOneZ
18,277 classes
Class

BoneMap

RootMotion.FinalIK.IKMapping.BoneMap, FinalIK FinalIK.dll

Members 22

OffsetSizeNameTypeFlags
——transform<from the binary>
——chainIndex<from the binary>
——nodeIndex<from the binary>
——defaultLocalPosition<from the binary>
——defaultLocalRotation<from the binary>
——localSwingAxis<from the binary>
——localTwistAxis<from the binary>
——planePosition<from the binary>
——ikPosition<from the binary>
——defaultLocalTargetRotation<from the binary>
——maintainRotation<from the binary>
——length<from the binary>
——animatedRotation<from the binary>
——planeBone1<from the binary>
——planeBone2<from the binary>
——planeBone3<from the binary>
——plane1ChainIndex<from the binary>
——plane1NodeIndex<from the binary>
——plane2ChainIndex<from the binary>
——plane2NodeIndex<from the binary>
——plane3ChainIndex<from the binary>
——plane3NodeIndex<from the binary>

Functions 26

SignatureFlagsNativeParams
void Initiate()—0x00
void get_swingDirection()—0x00
void StoreDefaultLocalState()—0x00
void FixTransform()—0x00
void get_isNodeBone()—0x00
void SetLength()—0x00
void SetLocalSwingAxis()—0x00
void SetLocalSwingAxis()—0x00
void SetLocalTwistAxis()—0x00
void SetPlane()—0x00
void UpdatePlane()—0x00
void SetIKPosition()—0x00
void MaintainRotation()—0x00
void SetToIKPosition()—0x00
void FixToNode()—0x00
void GetPlanePosition()—0x00
void PositionToPlane()—0x00
void RotateToPlane()—0x00
void Swing()—0x00
void Swing()—0x00
void Twist()—0x00
void RotateToMaintain()—0x00
void RotateToEffector()—0x00
void GetTargetRotation()—0x00
void get_lastAnimatedTargetRotation()—0x00
void .ctor()—0x00