Zdexby TheHolyOneZ
18,277 classes
Class

Finger

RootMotion.FinalIK.Finger, FinalIK FinalIK.dll

Members 18

OffsetSizeNameTypeFlags
——weight<from the binary>
——rotationWeight<from the binary>
——rotationDOF<from the binary>
——fixBone1Twist<from the binary>
——bone1<from the binary>
——bone2<from the binary>
——bone3<from the binary>
——tip<from the binary>
——target<from the binary>
——<initiated>k__BackingField<from the binary>
——solver<from the binary>
——bone3RelativeToTarget<from the binary>
——bone3DefaultLocalPosition<from the binary>
——bone3DefaultLocalRotation<from the binary>
——bone1Axis<from the binary>
——tipAxis<from the binary>
——bone1TwistAxis<from the binary>
——defaultBendNormal<from the binary>

Functions 12

SignatureFlagsNativeParams
void get_initiated()—0x00
void set_initiated()—0x00
void get_IKPosition()—0x00
void set_IKPosition()—0x00
void get_IKRotation()—0x00
void set_IKRotation()—0x00
void IsValid()—0x00
void Initiate()—0x00
void FixTransforms()—0x00
void StoreDefaultLocalState()—0x00
void Update()—0x00
void .ctor()—0x00