Zdexby TheHolyOneZ
18,277 classes
Class

GamepadTemplateUI

Rewired.Demos.GamepadTemplateUI.GamepadTemplateUI, Assembly-CSharp Assembly-CSharp.dll

Members 31

OffsetSizeNameTypeFlags
——stickRadius<from the binary>
——playerId<from the binary>
——leftStick<from the binary>
——rightStick<from the binary>
——leftStickX<from the binary>
——leftStickY<from the binary>
——leftStickButton<from the binary>
——rightStickX<from the binary>
——rightStickY<from the binary>
——rightStickButton<from the binary>
——actionBottomRow1<from the binary>
——actionBottomRow2<from the binary>
——actionBottomRow3<from the binary>
——actionTopRow1<from the binary>
——actionTopRow2<from the binary>
——actionTopRow3<from the binary>
——leftShoulder<from the binary>
——leftTrigger<from the binary>
——rightShoulder<from the binary>
——rightTrigger<from the binary>
——center1<from the binary>
——center2<from the binary>
——center3<from the binary>
——dPadUp<from the binary>
——dPadRight<from the binary>
——dPadDown<from the binary>
——dPadLeft<from the binary>
——_uiElementsArray<from the binary>
——_uiElements<from the binary>
——_tempTargetList<from the binary>
——_sticks<from the binary>

Functions 14

SignatureFlagsNativeParams
void get_player()—0x00
void Awake()—0x00
void Start()—0x00
void OnDestroy()—0x00
void Update()—0x00
void DrawActiveElements()—0x00
void ActivateElements()—0x00
void DrawLabels()—0x00
void DrawLabels()—0x00
void DrawLabel()—0x00
void GetStick()—0x00
void OnControllerConnected()—0x00
void OnControllerDisconnected()—0x00
void .ctor()—0x00