Zdexby TheHolyOneZ
18,277 classes
Class

MLPLight

MagicLightProbes.MLPLight, Assembly-CSharp Assembly-CSharp.dll

Members 35

OffsetSizeNameTypeFlags
——lightType<from the binary>
——lightTypeMA<from the binary>
——lastLightType<from the binary>
——calculationType<from the binary>
——tracePointSettingType<from the binary>
——lightMode<from the binary>
——targetLight<from the binary>
——parentGameObject<from the binary>
——position<from the binary>
——forward<from the binary>
——saveNearbyProbes<from the binary>
——saveRadius<from the binary>
——range<from the binary>
——useSourceParameters<from the binary>
——reverseDirection<from the binary>
——angle<from the binary>
——customTracePoints<from the binary>
——accurateTrace<from the binary>
——accuracy<from the binary>
——lastAccuracy<from the binary>
——isDirectional<from the binary>
——tracePointSize<from the binary>
——lastTracePointSize<from the binary>
——lastMesh<from the binary>
——tracePoints<from the binary>
——tracePointsData<from the binary>
——mainTracePoint<from the binary>
——parentVolume<from the binary>
——showOptionsInManagerWindow<from the binary>
——intensity<from the binary>
——resetEditor<from the binary>
——showLightOnScene<from the binary>
——saveOnOutOfRange<from the binary>
——isHDRP<from the binary>
——hdrpAreaSize<from the binary>

Functions 1

SignatureFlagsNativeParams
void .ctor()—0x00