Class
SnapshotMeshAnimator
Members 15
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | — | _meshCount | <from the binary> | |
| — | — | _crossFadePool | <from the binary> | |
| — | — | _crossFadeIndex | <from the binary> | |
| — | — | defaultMeshAnimation | <from the binary> | |
| — | — | meshAnimations | <from the binary> | |
| — | — | syncCrossfadeMeshCount | <from the binary> | |
| — | — | recalculateCrossfadeNormals | <from the binary> | |
| — | — | meshTriangleData | <from the binary> | |
| — | — | uv1Data | <from the binary> | |
| — | — | uv2Data | <from the binary> | |
| — | — | uv3Data | <from the binary> | |
| — | — | uv4Data | <from the binary> | |
| — | — | crossfadeMesh | <from the binary> | |
| — | — | currentCrossFade | <from the binary> | |
| — | — | crossFadePoolIndex | <from the binary> |
Functions 15
| Signature | Flags | Native | Params |
|---|---|---|---|
| void get_defaultAnimation() | — | 0x00 | |
| void set_defaultAnimation() | — | 0x00 | |
| void get_animations() | — | 0x00 | |
| void Start() | — | 0x00 | |
| void OnDestroy() | — | 0x00 | |
| void GetCrossfadeFromPool() | — | 0x00 | |
| void ReturnCrossfadeToPool() | — | 0x00 | |
| void DisplayFrame() | — | 0x00 | |
| void Crossfade() | — | 0x00 | |
| void PrepopulateCrossfadePool() | — | 0x00 | |
| void OnCurrentAnimationChanged() | — | 0x00 | |
| void SetAnimations() | — | 0x00 | |
| void StoreAdditionalMeshData() | — | 0x00 | |
| void .ctor() | — | 0x00 | |
| void .cctor() | — | 0x00 |