Zdexby TheHolyOneZ
18,277 classes
Class

ShaderMeshAnimator

FSG.MeshAnimator.ShaderAnimated.ShaderMeshAnimator, MeshAnimator.Runtime MeshAnimator.Runtime.dll

Members 23

OffsetSizeNameTypeFlags
——_animTimeProp<from the binary>
——_animInfoProp<from the binary>
——_animScalarProp<from the binary>
——_animTexturesProp<from the binary>
——_animTextureIndexProp<from the binary>
——_crossfadeAnimInfoProp<from the binary>
——_crossfadeAnimScalarProp<from the binary>
——_crossfadeAnimTextureIndexProp<from the binary>
——_crossfadeStartTimeProp<from the binary>
——_crossfadeEndTimeProp<from the binary>
——_meshCount<from the binary>
——_materialCacheLookup<from the binary>
——_setMaterials<from the binary>
——_animTextures<from the binary>
——pixelsPerTexture<from the binary>
——textureStartIndex<from the binary>
——textureSizeX<from the binary>
——textureSizeY<from the binary>
——materialPropertyBlock<from the binary>
——propertyBlockData<from the binary>
——timeBlockData<from the binary>
——defaultMeshAnimation<from the binary>
——meshAnimations<from the binary>

Functions 27

SignatureFlagsNativeParams
void get__shaderTime()—0x00
void get_defaultAnimation()—0x00
void set_defaultAnimation()—0x00
void get_animations()—0x00
void OnEnable()—0x00
void Start()—0x00
void OnDisable()—0x00
void OnDestroy()—0x00
void OnApplicationFocus()—0x00
void DisplayFrame()—0x00
void OnAnimationCompleted()—0x00
void OnCurrentAnimationChanged()—0x00
void Play()—0x00
void Pause()—0x00
void RestartAnim()—0x00
void Crossfade()—0x00
void PrepopulateCrossfadePool()—0x00
void SetTime()—0x00
void SetTimeNormalized()—0x00
void SetAnimations()—0x00
void StoreAdditionalMeshData()—0x00
void RefreshTimeData()—0x00
void SetupTextureData()—0x00
void CreatePropertyBlock()—0x00
void CacheKey()—0x00
void .ctor()—0x00
void .cctor()—0x00