Zdexby TheHolyOneZ
18,277 classes
Class

EnergyBarUI

EnergyBarUI, UIAssembly UIAssembly.dll

Members 47

OffsetSizeNameTypeFlags
——_energyBarPrefab<from the binary>
——_settings<from the binary>
——_mainUIGroup<from the binary>
——_fadeGroup<from the binary>
——_barGroup<from the binary>
——_moneyGroup<from the binary>
——_canvas<from the binary>
——_rootTransform<from the binary>
——_barBackgroundTransform<from the binary>
——_barMask<from the binary>
——_barBackground<from the binary>
——_barFeedback<from the binary>
——_filledBar<from the binary>
——_outlineShadow<from the binary>
——_emptyBarBackground<from the binary>
——_unlockedMask<from the binary>
——_lockGroup<from the binary>
——_lockSeparator<from the binary>
——_lockedBar<from the binary>
——_sweep<from the binary>
——_sweepMask<from the binary>
——_sweepImage<from the binary>
——_hintLoseTransform<from the binary>
——_requiredTransform<from the binary>
——_energyUnlockSound<from the binary>
——_energyGainOnceSound<from the binary>
——_energyGainPackStartSound<from the binary>
——_energyGainPackUnitSound<from the binary>
——_energyLossOnceMinorSound<from the binary>
——_energyLossOnceMediumSound<from the binary>
——_energyLossOnceMajorSound<from the binary>
——_energyLossPackStartMinorSound<from the binary>
——_energyLossPackStartMediumSound<from the binary>
——_energyLossPackStartMajorSound<from the binary>
——_energyLossPackUnitMinorSound<from the binary>
——_energyLossPackUnitMediumSound<from the binary>
——_energyLossPackUnitMajorSound<from the binary>
——_energyLossFadeSound<from the binary>
——_portrait<from the binary>
——_gradient<from the binary>
——_updateUIRoutine<from the binary>
——_unlockRoutine<from the binary>
——_warningTween<from the binary>
——_currentEnergy<from the binary>
——_unlockSequence<from the binary>
——_updateSequence<from the binary>
——_fadeSequence<from the binary>

Functions 28

SignatureFlagsNativeParams
void OnManagedEnable()—0x00
void OnManagedDisable()—0x00
void UpdateUI()—0x00
void ForceUpdateUI()—0x00
void OnContextReset()—0x00
void OnEnergyChanged()—0x00
void OnNewGameOrContinue()—0x00
void UpdateUICoroutine()—0x00
void UpdateEnergy()—0x00
void IncreaseBar()—0x00
void DecreaseBar()—0x00
void GetEnergySize()—0x00
void FocusOnBar()—0x00
void UnfocusBar()—0x00
void OnUnfocusedBar()—0x00
void Unlock()—0x00
void Lock()—0x00
void SetWarningAnim()—0x00
void Sweep()—0x00
void ShowHint()—0x00
void HideHint()—0x00
void GetHintPosition()—0x00
void GetHintSize()—0x00
void .ctor()—0x00
void <IncreaseBar>b__56_0()—0x00
void <DecreaseBar>b__57_1()—0x00
void <FocusOnBar>b__59_0()—0x00
void <UnfocusBar>b__60_0()—0x00