| void OnBuildModeEnter() | | — | 0x00 |
| void OnEditModeEnter() | | — | 0x00 |
| void OnRoadUpdated() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void GetTerrainData() | | — | 0x00 |
| void GetTrafficDirection() | | — | 0x00 |
| void Translate() | | — | 0x00 |
| void CenterPivotPoints() | | — | 0x00 |
| void GetRoads() | | — | 0x00 |
| void GetRoadByName() | | — | 0x00 |
| void GetRoadByGameObject() | | — | 0x00 |
| void CreateRoad() | | — | 0x00 |
| void CreateRoad() | | — | 0x00 |
| void CreateRoad() | | — | 0x00 |
| void CreateRoad() | | — | 0x00 |
| void InitRoad() | | — | 0x00 |
| void AddInititialMarkers() | | — | 0x00 |
| void AddIntersection() | | — | 0x00 |
| void BuildRoadNetwork() | | — | 0x00 |
| void BuildRoadNetwork() | | — | 0x00 |
| void BuildRoadNetwork() | | — | 0x00 |
| void DoBuildRoadNetwork() | | — | 0x00 |
| void RestoreRoadNetwork() | | — | 0x00 |
| void GetRoadTypes() | | — | 0x00 |
| void GetRoadTypeByName() | | — | 0x00 |
| void GetSideObjectByName() | | — | 0x00 |
| void AddRoadType() | | — | 0x00 |
| void HideWhiteSurfaces() | | — | 0x00 |
| void GetConnections() | | — | 0x00 |
| void GetConnectionByName() | | — | 0x00 |
| void LoadConnections() | | — | 0x00 |
| void GetSourceConnectionByName() | | — | 0x00 |
| void InstantiateConnection() | | — | 0x00 |
| void SetRaiseOffset() | | — | 0x00 |
| void OOCDQODCDO() | | — | 0x00 |
| void GetRaiseOffset() | | — | 0x00 |
| void ClampUVs() | | — | 0x00 |
| void ConnectRoads() | | — | 0x00 |
| void ConnectRoads() | | — | 0x00 |
| void CheckRoads() | | — | 0x00 |
| void SetTerrainNormals() | | — | 0x00 |
| void Refresh() | | — | 0x00 |
| void FinalizeObjects() | | — | 0x00 |