Zdexby TheHolyOneZ
18,277 classes
Class

CinemachineCollider

Cinemachine.CinemachineCollider, Cinemachine Cinemachine.dll

Members 20

OffsetSizeNameTypeFlags
——m_CollideAgainst<from the binary>
——m_IgnoreTag<from the binary>
——m_TransparentLayers<from the binary>
——m_MinimumDistanceFromTarget<from the binary>
——m_AvoidObstacles<from the binary>
——m_DistanceLimit<from the binary>
——m_MinimumOcclusionTime<from the binary>
——m_CameraRadius<from the binary>
——m_Strategy<from the binary>
——m_MaximumEffort<from the binary>
——m_SmoothingTime<from the binary>
——m_Damping<from the binary>
——m_DampingWhenOccluded<from the binary>
——m_OptimalTargetDistance<from the binary>
——PrecisionSlush<from the binary>
——m_CornerBuffer<from the binary>
——AngleThreshold<from the binary>
——mColliderBuffer<from the binary>
——mCameraCollider<from the binary>
——mCameraColliderGameObject<from the binary>

Functions 19

SignatureFlagsNativeParams
void IsTargetObscured()—0x00
void CameraWasDisplaced()—0x00
void GetCameraDisplacementDistance()—0x00
void OnValidate()—0x00
void OnDestroy()—0x00
void get_DebugPaths()—0x00
void GetMaxDampTime()—0x00
void PostPipelineStageCallback()—0x00
void PreserveLineOfSight()—0x00
void PullCameraInFrontOfNearestObstacle()—0x00
void PushCameraBack()—0x00
void GetWalkingDirection()—0x00
void GetPushBackDistance()—0x00
void ClampRayToBounds()—0x00
void DestroyCollider()—0x00
void RespectCameraRadius()—0x00
void CheckForTargetObstructions()—0x00
void IsTargetOffscreen()—0x00
void .ctor()—0x00