Zdexby TheHolyOneZ
18,277 classes
Class

CinemachineBrain

Cinemachine.CinemachineBrain, Cinemachine Cinemachine.dll

Members 20

OffsetSizeNameTypeFlags
——m_ShowDebugText<from the binary>
——m_ShowCameraFrustum<from the binary>
——m_IgnoreTimeScale<from the binary>
——m_WorldUpOverride<from the binary>
——m_UpdateMethod<from the binary>
——m_BlendUpdateMethod<from the binary>
——m_DefaultBlend<from the binary>
——m_CustomBlends<from the binary>
——m_OutputCamera<from the binary>
——m_CameraCutEvent<from the binary>
——m_CameraActivatedEvent<from the binary>
——mSoloCamera<from the binary>
——mPhysicsCoroutine<from the binary>
——mWaitForFixedUpdate<from the binary>
——mFrameStack<from the binary>
——mNextFrameId<from the binary>
——mCurrentLiveCameras<from the binary>
——mDefaultLinearAnimationCurve<from the binary>
——mActiveCameraPreviousFrame<from the binary>
——<CurrentCameraState>k__BackingField<from the binary>

Functions 34

SignatureFlagsNativeParams
void get_OutputCamera()—0x00
void get_SoloCamera()—0x00
void set_SoloCamera()—0x00
void GetSoloGUIColor()—0x00
void get_DefaultWorldUp()—0x00
void OnEnable()—0x00
void OnDisable()—0x00
void OnSceneLoaded()—0x00
void OnSceneUnloaded()—0x00
void Start()—0x00
void OnGuiHandler()—0x00
void AfterPhysics()—0x00
void LateUpdate()—0x00
void ManualUpdate()—0x00
void GetEffectiveDeltaTime()—0x00
void UpdateVirtualCameras()—0x00
void get_ActiveVirtualCamera()—0x00
void DeepCamBFromBlend()—0x00
void get_IsBlending()—0x00
void get_ActiveBlend()—0x00
void GetBrainFrame()—0x00
void SetCameraOverride()—0x00
void ReleaseCameraOverride()—0x00
void ProcessActiveCamera()—0x00
void UpdateFrame0()—0x00
void ComputeCurrentBlend()—0x00
void IsLive()—0x00
void get_CurrentCameraState()—0x00
void set_CurrentCameraState()—0x00
void TopCameraFromPriorityQueue()—0x00
void LookupBlend()—0x00
void PushStateToUnityCamera()—0x00
void .ctor()—0x00
void .cctor()—0x00