Class
RoadTerrainBrain
Members 11
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | — | _terrainUpdateDistanceThreshold | <from the binary> | |
| — | — | _terrainFadeRangeRandom | <from the binary> | |
| — | — | _stepsBeforeRepeat | <from the binary> | |
| — | — | _patterns | <from the binary> | |
| — | — | _remainingDistBeforeChange | <from the binary> | |
| — | — | _bubbleAvailablePatternsIds | <from the binary> | |
| — | — | _patternsIdHistory | <from the binary> | |
| — | — | _stepsBeforeRepeatDynamic | <from the binary> | |
| — | — | _freezePath | <from the binary> | |
| — | — | _freezeTerrain | <from the binary> | |
| — | — | _disabled | <from the binary> |
Functions 13
| Signature | Flags | Native | Params |
|---|---|---|---|
| void get_FreezePath() | — | 0x00 | |
| void set_FreezePath() | — | 0x00 | |
| void get_FreezeTerrain() | — | 0x00 | |
| void set_FreezeTerrain() | — | 0x00 | |
| void get_Disabled() | — | 0x00 | |
| void InitializeBrain() | — | 0x00 | |
| void UpdateBrain() | — | 0x00 | |
| void SetRoadSystemPattern() | — | 0x00 | |
| void GetRandomPattern() | — | 0x00 | |
| void SelectBubbleAvailablePatterns() | — | 0x00 | |
| void IsPatternAvailable() | — | 0x00 | |
| void ResetAll() | — | 0x00 | |
| void .ctor() | — | 0x00 |