| void get_CurrentBubbleAmountInThisRun() | | — | 0x00 |
| void get_CurrentBubbleID() | | — | 0x00 |
| void get_CurrentNarrativeElement() | | — | 0x00 |
| void get_CurrentRuns() | | — | 0x00 |
| void get_CurrentBubbles() | | — | 0x00 |
| void get_CurrentBorderCrossed() | | — | 0x00 |
| void get_CurrentRun() | | — | 0x00 |
| void get_PreviousRun() | | — | 0x00 |
| void get_Previousx2Run() | | — | 0x00 |
| void get_PreviousBubbleThisRun() | | — | 0x00 |
| void get_CurrentBubble() | | — | 0x00 |
| void get_IsGameOver() | | — | 0x00 |
| void get_HaveWin() | | — | 0x00 |
| void get_IsArrivedNearBorder() | | — | 0x00 |
| void IsAtRoad96() | | — | 0x00 |
| void get_StoryAct() | | — | 0x00 |
| void add__onMoneyAmountChanged() | | — | 0x00 |
| void remove__onMoneyAmountChanged() | | — | 0x00 |
| void add__onDistanceRemainingChanged() | | — | 0x00 |
| void remove__onDistanceRemainingChanged() | | — | 0x00 |
| void add__onKarmaLevelChanged() | | — | 0x00 |
| void remove__onKarmaLevelChanged() | | — | 0x00 |
| void add__onEnergyChanged() | | — | 0x00 |
| void remove__onEnergyChanged() | | — | 0x00 |
| void add__onItemGained() | | — | 0x00 |
| void remove__onItemGained() | | — | 0x00 |
| void add__onAbilityGained() | | — | 0x00 |
| void remove__onAbilityGained() | | — | 0x00 |
| void add__onItemLost() | | — | 0x00 |
| void remove__onItemLost() | | — | 0x00 |
| void add__onTagGained() | | — | 0x00 |
| void remove__onTagGained() | | — | 0x00 |
| void add__onTagLost() | | — | 0x00 |
| void remove__onTagLost() | | — | 0x00 |
| void add__onWorldGaugeChanged() | | — | 0x00 |
| void remove__onWorldGaugeChanged() | | — | 0x00 |
| void add__onEnvironmentChanged() | | — | 0x00 |
| void remove__onEnvironmentChanged() | | — | 0x00 |
| void add__onTimeOfDayChanged() | | — | 0x00 |
| void remove__onTimeOfDayChanged() | | — | 0x00 |
| void add__onContextReset() | | — | 0x00 |
| void remove__onContextReset() | | — | 0x00 |
| void add__onDaysRemainingChanged() | | — | 0x00 |
| void remove__onDaysRemainingChanged() | | — | 0x00 |
| void RessourceImpactTakeCost() | | — | 0x00 |
| void RessourceImpactGiveReward() | | — | 0x00 |
| void GetKarmaImpact() | | — | 0x00 |
| void ImpactKarma() | | — | 0x00 |
| void ImpactKarma() | | — | 0x00 |
| void SetKarma() | | — | 0x00 |
| void SetCurrentIntensity() | | — | 0x00 |
| void AddAbility() | | — | 0x00 |
| void RemoveAbility() | | — | 0x00 |
| void HasAbility() | | — | 0x00 |
| void SetPlayerState() | | — | 0x00 |
| void IsNewGamePlus() | | — | 0x00 |
| void AddTag() | | — | 0x00 |
| void RemoveTag() | | — | 0x00 |
| void HasTag() | | — | 0x00 |
| void HasTags() | | — | 0x00 |
| void DontHaveTags() | | — | 0x00 |
| void HasTags() | | — | 0x00 |
| void DontHaveTags() | | — | 0x00 |
| void SetArc() | | — | 0x00 |
| void HadArcThisRun() | | — | 0x00 |
| void CountArcOccurences() | | — | 0x00 |
| void MoveDistance() | | — | 0x00 |
| void MoveDistance() | | — | 0x00 |
| void GetMoveDistanceFromImpact() | | — | 0x00 |
| void GetRemainingDistanceNormalized() | | — | 0x00 |
| void SampleFakeDistance() | | — | 0x00 |
| void GetBetterEnvironmentAndTimeOfDayForBubble() | | — | 0x00 |
| void ShouldBeForest() | | — | 0x00 |
| void SetEnvironment() | | — | 0x00 |
| void SetTimeOfDay() | | — | 0x00 |
| void GetUserFormattedGameTimeOfYear() | | — | 0x00 |
| void PassADay() | | — | 0x00 |
| void AddPreviousNPC() | | — | 0x00 |
| void HasBeenWithNPC() | | — | 0x00 |
| void HasMeetNPC() | | — | 0x00 |
| void HasMeetNPCInAnyWalkthrough() | | — | 0x00 |
| void HasBeenWithNPCThisRun() | | — | 0x00 |
| void AddMoney() | | — | 0x00 |
| void RemoveMoney() | | — | 0x00 |
| void HasEnoughMoney() | | — | 0x00 |
| void AddItem() | | — | 0x00 |
| void RemoveItem() | | — | 0x00 |
| void HasItem() | | — | 0x00 |
| void IsItemNew() | | — | 0x00 |
| void RemoveItemNewState() | | — | 0x00 |
| void ImpactEnergy() | | — | 0x00 |
| void HasEnoughEnergy() | | — | 0x00 |
| void ClampEnergy() | | — | 0x00 |
| void MaxEnergy() | | — | 0x00 |
| void MaxEnergy() | | — | 0x00 |
| void ImpactWorldGauge() | | — | 0x00 |
| void ImpactWorldGaugeInternal() | | — | 0x00 |
| void GetWorldGauge() | | — | 0x00 |
| void HasSeenBubble() | | — | 0x00 |
| void HasSeenBubbleInAllWalkthroughs() | | — | 0x00 |
| void GetBubbleValidatedPercentage() | | — | 0x00 |
| void ShouldExitBeAvailable() | | — | 0x00 |
| void GetAllBubblesOfType() | | — | 0x00 |
| void CheckPlayerGender() | | — | 0x00 |
| void CalculateScorePlayerPreference() | | — | 0x00 |
| void AddPlayerPreference() | | — | 0x00 |
| void ContainPlayerPreference() | | — | 0x00 |
| void IsFirstBubble() | | — | 0x00 |
| void IsWalkthroughStarted() | | — | 0x00 |
| void IsWalkthroughFinished() | | — | 0x00 |
| void RefreshScriptableObjectReferencesFromID() | | — | 0x00 |
| void CopyEventsFromOtherContext() | | — | 0x00 |
| void GetThisRunPreviousNarrativeElement() | | — | 0x00 |
| void GetWalkthroughPreviousNarrativeElement() | | — | 0x00 |
| void JustHadFinalRoad() | | — | 0x00 |
| void GetWalkthroughCompletion() | | — | 0x00 |
| void GetTargetBubbleAmountThisRun() | | — | 0x00 |
| void OnBubbleEnter() | | — | 0x00 |
| void OnBubbleExit() | | — | 0x00 |
| void OnRunStarted() | | — | 0x00 |
| void OnRunEnded() | | — | 0x00 |
| void OnContextReset() | | — | 0x00 |
| void Clone() | | — | 0x00 |
| void CloneAndRandomizeFromSettings() | | — | 0x00 |
| void GenerateNewFromSettings() | | — | 0x00 |
| void ResetContextWithRandomValuesFromSettings() | | — | 0x00 |
| void BalanceContextFromSettings() | | — | 0x00 |
| void ResetContextForNewGamePlus() | | — | 0x00 |
| void InitiateTransition() | | — | 0x00 |
| void InitiateBubbleIntro() | | — | 0x00 |
| void GetCurrentVersion() | | — | 0x00 |
| void GetSaveFileVersion() | | — | 0x00 |
| void UpdateSaveFile() | | — | 0x00 |
| void SetSaveFileVersion() | | — | 0x00 |
| void GetCurrentPlayerFace() | | — | 0x00 |
| void GetCurrentPlayerFacesInContext() | | — | 0x00 |
| void RandomizeCurrentPlayerFace() | | — | 0x00 |
| void ToString() | | — | 0x00 |
| void HaveFinishedDemo() | | — | 0x00 |
| void GetBubbleTitle() | | — | 0x00 |
| void ResetInitialStuff() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void .cctor() | | — | 0x00 |