Zdexby TheHolyOneZ
18,277 classes
Class

NarrativeContext

BlueEyes.NarrativeBrain.NarrativeContext, NarrativeBrain NarrativeBrain.dll

Members 54

OffsetSizeNameTypeFlags
——BUBBLE_AMOUNT_TARGET_PER_RUN<from the binary>
——_currentVersion<from the binary>
——_fromStatePlay<from the binary>
——_currentPlayerState<from the binary>
——_previousPlayerState<from the binary>
——_currentTimeOfDay<from the binary>
——_currentEnvironment<from the binary>
——_previousMoney<from the binary>
——_currentMoney<from the binary>
——_currentIntensity<from the binary>
——_previousEnergy<from the binary>
——_currentEnergy<from the binary>
——_currentKarma<from the binary>
——_daysRemaining<from the binary>
——_distanceRemaining<from the binary>
——_previousDistanceRemaining<from the binary>
——_currentBorderReached<from the binary>
——_runs<from the binary>
——_allTimeRuns<from the binary>
——_runStarted<from the binary>
——_bubbleStarted<from the binary>
——_previousValidatedNarrativeElementsID<from the binary>
——_previousArcs<from the binary>
——_abilities<from the binary>
——_worldGauges<from the binary>
——_currentTags<from the binary>
——_npcList<from the binary>
——_previousNPC<from the binary>
——_arc<from the binary>
——_isGameOver<from the binary>
——_itemsID<from the binary>
——_itemsNewState<from the binary>
——_items<from the binary>
——_overrideNextBubble<from the binary>
——_currentPlayerFace<from the binary>
——_uiMapData<from the binary>
——_playerPreferences<from the binary>
——_isOmenAbilityUnlock<from the binary>
——UNLOCK_OMEN_ABILITY_ASAP<from the binary>
——_onMoneyAmountChanged<from the binary>
——_onDistanceRemainingChanged<from the binary>
——_onKarmaLevelChanged<from the binary>
——_onEnergyChanged<from the binary>
——_onItemGained<from the binary>
——_onAbilityGained<from the binary>
——_onItemLost<from the binary>
——_onTagGained<from the binary>
——_onTagLost<from the binary>
——_onWorldGaugeChanged<from the binary>
——_onEnvironmentChanged<from the binary>
——_onTimeOfDayChanged<from the binary>
——_onContextReset<from the binary>
——_onDaysRemainingChanged<from the binary>
——_isNewGamePlus<from the binary>

Functions 143

SignatureFlagsNativeParams
void get_CurrentBubbleAmountInThisRun()—0x00
void get_CurrentBubbleID()—0x00
void get_CurrentNarrativeElement()—0x00
void get_CurrentRuns()—0x00
void get_CurrentBubbles()—0x00
void get_CurrentBorderCrossed()—0x00
void get_CurrentRun()—0x00
void get_PreviousRun()—0x00
void get_Previousx2Run()—0x00
void get_PreviousBubbleThisRun()—0x00
void get_CurrentBubble()—0x00
void get_IsGameOver()—0x00
void get_HaveWin()—0x00
void get_IsArrivedNearBorder()—0x00
void IsAtRoad96()—0x00
void get_StoryAct()—0x00
void add__onMoneyAmountChanged()—0x00
void remove__onMoneyAmountChanged()—0x00
void add__onDistanceRemainingChanged()—0x00
void remove__onDistanceRemainingChanged()—0x00
void add__onKarmaLevelChanged()—0x00
void remove__onKarmaLevelChanged()—0x00
void add__onEnergyChanged()—0x00
void remove__onEnergyChanged()—0x00
void add__onItemGained()—0x00
void remove__onItemGained()—0x00
void add__onAbilityGained()—0x00
void remove__onAbilityGained()—0x00
void add__onItemLost()—0x00
void remove__onItemLost()—0x00
void add__onTagGained()—0x00
void remove__onTagGained()—0x00
void add__onTagLost()—0x00
void remove__onTagLost()—0x00
void add__onWorldGaugeChanged()—0x00
void remove__onWorldGaugeChanged()—0x00
void add__onEnvironmentChanged()—0x00
void remove__onEnvironmentChanged()—0x00
void add__onTimeOfDayChanged()—0x00
void remove__onTimeOfDayChanged()—0x00
void add__onContextReset()—0x00
void remove__onContextReset()—0x00
void add__onDaysRemainingChanged()—0x00
void remove__onDaysRemainingChanged()—0x00
void RessourceImpactTakeCost()—0x00
void RessourceImpactGiveReward()—0x00
void GetKarmaImpact()—0x00
void ImpactKarma()—0x00
void ImpactKarma()—0x00
void SetKarma()—0x00
void SetCurrentIntensity()—0x00
void AddAbility()—0x00
void RemoveAbility()—0x00
void HasAbility()—0x00
void SetPlayerState()—0x00
void IsNewGamePlus()—0x00
void AddTag()—0x00
void RemoveTag()—0x00
void HasTag()—0x00
void HasTags()—0x00
void DontHaveTags()—0x00
void HasTags()—0x00
void DontHaveTags()—0x00
void SetArc()—0x00
void HadArcThisRun()—0x00
void CountArcOccurences()—0x00
void MoveDistance()—0x00
void MoveDistance()—0x00
void GetMoveDistanceFromImpact()—0x00
void GetRemainingDistanceNormalized()—0x00
void SampleFakeDistance()—0x00
void GetBetterEnvironmentAndTimeOfDayForBubble()—0x00
void ShouldBeForest()—0x00
void SetEnvironment()—0x00
void SetTimeOfDay()—0x00
void GetUserFormattedGameTimeOfYear()—0x00
void PassADay()—0x00
void AddPreviousNPC()—0x00
void HasBeenWithNPC()—0x00
void HasMeetNPC()—0x00
void HasMeetNPCInAnyWalkthrough()—0x00
void HasBeenWithNPCThisRun()—0x00
void AddMoney()—0x00
void RemoveMoney()—0x00
void HasEnoughMoney()—0x00
void AddItem()—0x00
void RemoveItem()—0x00
void HasItem()—0x00
void IsItemNew()—0x00
void RemoveItemNewState()—0x00
void ImpactEnergy()—0x00
void HasEnoughEnergy()—0x00
void ClampEnergy()—0x00
void MaxEnergy()—0x00
void MaxEnergy()—0x00
void ImpactWorldGauge()—0x00
void ImpactWorldGaugeInternal()—0x00
void GetWorldGauge()—0x00
void HasSeenBubble()—0x00
void HasSeenBubbleInAllWalkthroughs()—0x00
void GetBubbleValidatedPercentage()—0x00
void ShouldExitBeAvailable()—0x00
void GetAllBubblesOfType()—0x00
void CheckPlayerGender()—0x00
void CalculateScorePlayerPreference()—0x00
void AddPlayerPreference()—0x00
void ContainPlayerPreference()—0x00
void IsFirstBubble()—0x00
void IsWalkthroughStarted()—0x00
void IsWalkthroughFinished()—0x00
void RefreshScriptableObjectReferencesFromID()—0x00
void CopyEventsFromOtherContext()—0x00
void GetThisRunPreviousNarrativeElement()—0x00
void GetWalkthroughPreviousNarrativeElement()—0x00
void JustHadFinalRoad()—0x00
void GetWalkthroughCompletion()—0x00
void GetTargetBubbleAmountThisRun()—0x00
void OnBubbleEnter()—0x00
void OnBubbleExit()—0x00
void OnRunStarted()—0x00
void OnRunEnded()—0x00
void OnContextReset()—0x00
void Clone()—0x00
void CloneAndRandomizeFromSettings()—0x00
void GenerateNewFromSettings()—0x00
void ResetContextWithRandomValuesFromSettings()—0x00
void BalanceContextFromSettings()—0x00
void ResetContextForNewGamePlus()—0x00
void InitiateTransition()—0x00
void InitiateBubbleIntro()—0x00
void GetCurrentVersion()—0x00
void GetSaveFileVersion()—0x00
void UpdateSaveFile()—0x00
void SetSaveFileVersion()—0x00
void GetCurrentPlayerFace()—0x00
void GetCurrentPlayerFacesInContext()—0x00
void RandomizeCurrentPlayerFace()—0x00
void ToString()—0x00
void HaveFinishedDemo()—0x00
void GetBubbleTitle()—0x00
void ResetInitialStuff()—0x00
void .ctor()—0x00
void .cctor()—0x00