Class
BubbleSceneData
Members 16
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | — | _correspondingBubble | <from the binary> | |
| — | — | _priority | <from the binary> | |
| — | — | _icon | <from the binary> | |
| — | — | _vehiclePrefab | <from the binary> | |
| — | — | _logicSpecific | <from the binary> | |
| — | — | _dayDesertReady | <from the binary> | |
| — | — | _dayDesertSpecific | <from the binary> | |
| — | — | _nightDesertReady | <from the binary> | |
| — | — | _nightDesertSpecific | <from the binary> | |
| — | — | _dayForestReady | <from the binary> | |
| — | — | _dayForestSpecific | <from the binary> | |
| — | — | _nightForestReady | <from the binary> | |
| — | — | _nightForestSpecific | <from the binary> | |
| — | — | _potentialLoadedScenes | <from the binary> | |
| — | — | _lastLoadedEnvironment | <from the binary> | |
| — | — | _lastLoadedTimeOfDay | <from the binary> |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
| void get_LastLoadedEnvironment() | — | 0x00 | |
| void get_LastLoadedTimeOfDay() | — | 0x00 | |
| void get_ScenesToLoad() | — | 0x00 | |
| void GetSceneToLoad() | — | 0x00 | |
| void OnValidate() | — | 0x00 | |
| void IsPotentiallyLoaded() | — | 0x00 | |
| void EditorOnSceneSimulateLoaded() | — | 0x00 | |
| void .ctor() | — | 0x00 |