Class
IKManager
Members 46
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | — | _behaviour | <from the binary> | |
| — | — | _ik | <from the binary> | |
| — | — | _head | <from the binary> | |
| — | — | _anim | <from the binary> | |
| — | — | _weapon | <from the binary> | |
| — | — | _virtualHeadBone | <from the binary> | |
| — | — | _realHeadBone | <from the binary> | |
| — | — | _settingLerpSpeed | <from the binary> | |
| — | — | _currentSettings | <from the binary> | |
| — | — | _currentEyeContactSettings | <from the binary> | |
| — | — | _currentSpeedSettings | <from the binary> | |
| — | — | _currentEyeBlendshapeSettings | <from the binary> | |
| — | — | _targetSettings | <from the binary> | |
| — | — | _targetEyeContactSettings | <from the binary> | |
| — | — | _targetSpeedSettings | <from the binary> | |
| — | — | _targetEyeBlendshapeSettings | <from the binary> | |
| — | — | _resampleLookAtWeightCurve | <from the binary> | |
| — | — | _debug | <from the binary> | |
| — | — | _facialHeadMovementFactor | <from the binary> | |
| — | — | _bodyAnimHeadMovementWeigth | <from the binary> | |
| — | — | _useEyeContact | <from the binary> | |
| — | — | _currentVersion | <from the binary> | |
| — | — | _defaultLookAtTarget | <from the binary> | |
| — | — | _defaultRHandTarget | <from the binary> | |
| — | — | _defaultLHandTarget | <from the binary> | |
| — | — | _defaultAimTarget | <from the binary> | |
| — | — | _eyeContactReady | <from the binary> | |
| — | — | _eyeLookUpR | <from the binary> | |
| — | — | _eyeLookUpL | <from the binary> | |
| — | — | _eyeLookDownR | <from the binary> | |
| — | — | _eyeLookDownL | <from the binary> | |
| — | — | _eyeLookInR | <from the binary> | |
| — | — | _eyeLookInL | <from the binary> | |
| — | — | _eyeLookOutL | <from the binary> | |
| — | — | _eyeLookOutR | <from the binary> | |
| — | — | _bodyAnimHeadRotation | <from the binary> | |
| — | — | _headBoneTransform | <from the binary> | |
| — | — | _nextLookAtBehaviourTime | <from the binary> | |
| — | — | _currentLookAtBreakTween | <from the binary> | |
| — | — | _eyeContactStrength | <from the binary> | |
| — | — | _eyeContactBreakDirection | <from the binary> | |
| — | — | _onIKApplied | <from the binary> | |
| — | — | _lookAt | <from the binary> | |
| — | — | _rHand | <from the binary> | |
| — | — | _lHand | <from the binary> | |
| — | — | _aim | <from the binary> |
Functions 30
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnManagedInit() | — | 0x00 | |
| void InitLookAtBipedIk() | — | 0x00 | |
| void UpdateSolversWeights() | — | 0x00 | |
| void SetLookAtTarget() | — | 0x00 | |
| void SetLookAtTransform() | — | 0x00 | |
| void SetRHandTarget() | — | 0x00 | |
| void SetLHandTarget() | — | 0x00 | |
| void SetAimTarget() | — | 0x00 | |
| void StartLookAt() | — | 0x00 | |
| void StopLookAt() | — | 0x00 | |
| void UpdateHeadAnimation() | — | 0x00 | |
| void InitEyeContact() | — | 0x00 | |
| void UpdateEyeContact() | — | 0x00 | |
| void GetRandomEyeBreakDirection() | — | 0x00 | |
| void UpdateLookAtBehaviour() | — | 0x00 | |
| void SetIKBehaviourOverride() | — | 0x00 | |
| void SetIKSpeedSettingsOverride() | — | 0x00 | |
| void SetIKSettingsOverride() | — | 0x00 | |
| void SetIKEyeContactSettingsOverride() | — | 0x00 | |
| void SetIKEyeBlendshapeSettingsOverride() | — | 0x00 | |
| void InitLookAtController() | — | 0x00 | |
| void InitHandControllers() | — | 0x00 | |
| void InitAimController() | — | 0x00 | |
| void UpdateControllers() | — | 0x00 | |
| void InitIKSettings() | — | 0x00 | |
| void UpdateCurrentIKSettings() | — | 0x00 | |
| void SetAimBones() | — | 0x00 | |
| void .ctor() | — | 0x00 | |
| void <SetLookAtTarget>b__49_0() | — | 0x00 | |
| void <UpdateLookAtBehaviour>b__60_0() | — | 0x00 |