| void get_IsGameplayState() | | — | 0x00 |
| void add__onStateEnded() | | — | 0x00 |
| void remove__onStateEnded() | | — | 0x00 |
| void add__onStateStartedOrResumed() | | — | 0x00 |
| void remove__onStateStartedOrResumed() | | — | 0x00 |
| void add__onStateEndedOrPaused() | | — | 0x00 |
| void remove__onStateEndedOrPaused() | | — | 0x00 |
| void ApplyStateOverride() | | — | 0x00 |
| void OnStateUpdate() | | — | 0x00 |
| void OnAddedOnStack() | | — | 0x00 |
| void OnStateStarted() | | — | 0x00 |
| void SitCoroutine() | | — | 0x00 |
| void OnStateEndedOrPaused() | | — | 0x00 |
| void OnStateStartedOrResumed() | | — | 0x00 |
| void OnStateResumed() | | — | 0x00 |
| void OnStatePaused() | | — | 0x00 |
| void OnStateEnded() | | — | 0x00 |
| void SetState() | | — | 0x00 |
| void Setup() | | — | 0x00 |
| void SetCanQuit() | | — | 0x00 |
| void SetDisableUI() | | — | 0x00 |
| void SetUnlockInteractUI() | | — | 0x00 |
| void .ctor() | | — | 0x00 |