| void add_GraphicsResourcesRecreate(Action<System.Boolean> value) | PublicStatic+1 flags | | 0x08 |
| void remove_GraphicsResourcesRecreate(Action<System.Boolean> value) | PublicStatic+1 flags | | 0x08 |
| void add_EngineUpdate(Action value) | PublicStatic+1 flags | | 0x08 |
| void remove_EngineUpdate(Action value) | PublicStatic+1 flags | | 0x08 |
| void add_FlushPendingResources(Action value) | PublicStatic+1 flags | | 0x08 |
| void remove_FlushPendingResources(Action value) | PublicStatic+1 flags | | 0x08 |
| void RaiseGraphicsResourcesRecreate(bool recreate) | Static+1 flags | | 0x01 |
| void RaiseEngineUpdate() | Static+1 flags | | 0x00 |
| void RaiseFlushPendingResources() | Static+1 flags | | 0x00 |
| long AllocateBuffer(int elementCount, int elementStride, bool vertexBuffer) | PrivateStatic | | 0x08 |
| void FreeBuffer(long buffer) | PrivateStatic | | 0x08 |
| void UpdateBufferRanges(long buffer, long ranges, int rangeCount, int writeRangeStart, int writeRangeEnd) | PrivateStatic | | 0x08 |
| long GetVertexDeclaration(const VertexAttributeDescriptor[]& vertexAttributes) | PublicStatic | | 0x08 |
| void DrawRanges(long ib, const IntPtr*& vertexStreams, int streamCount, long ranges, int rangeCount, long vertexDecl) | PublicStatic | | 0x08 |
| void SetPropertyBlock(MaterialPropertyBlock props) | PublicStatic | | 0x08 |
| void SetScissorRect(const RectInt& scissorRect) | PublicStatic | | 0x10 |
| void DisableScissor() | PublicStatic | | 0x00 |
| long CreateStencilState(const StencilState& stencilState) | PublicStatic | | 0x0C |
| void SetStencilState(long stencilState, int stencilRef) | PublicStatic | | 0x08 |
| bool HasMappedBufferRange() | PublicStatic | | 0x01 |
| uint InsertCPUFence() | PublicStatic | | 0x04 |
| bool CPUFencePassed(uint fence) | PublicStatic | | 0x04 |
| void WaitForCPUFencePassed(uint fence) | PublicStatic | | 0x04 |
| void SyncRenderThread() | PublicStatic | | 0x00 |
| RectInt GetActiveViewport() | PublicStatic | | 0x10 |
| void ProfileDrawChainBegin() | PublicStatic | | 0x00 |
| void ProfileDrawChainEnd() | PublicStatic | | 0x00 |
| void NotifyOfUIREvents(bool subscribe) | PublicStatic | | 0x01 |
| Matrix4x4 GetUnityProjectionMatrix() | PublicStatic | | 0x40 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| long GetVertexDeclaration_Injected(ref ManagedSpanWrapper& vertexAttributes) | PrivateStatic | | 0x10 |
| void SetPropertyBlock_Injected(long props) | PrivateStatic | | 0x08 |
| void SetScissorRect_Injected(ref RectInt& scissorRect) | PrivateStatic | | 0x10 |
| long CreateStencilState_Injected(ref StencilState& stencilState) | PrivateStatic | | 0x0C |
| void GetActiveViewport_Injected(ref RectInt& ret) | PrivateStatic | | 0x10 |
| void GetUnityProjectionMatrix_Injected(ref Matrix4x4& ret) | PrivateStatic | | 0x40 |