Zdexby TheHolyOneZ
49,743 classes
Class

TempMeshAllocatorImpl

: Object
UnityEngine.UIElements.UIR.TempMeshAllocatorImpl, UnityEngine.UIElementsModule 0x0038 (56 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
implements IDisposable
0x00x0038

Members 5

OffsetSizeNameTypeFlagsDefault
0x08m_GCHandleGCHandlePrivate—
0x08m_ThreadDataThreadData[]Private—
0x08m_VertexPoolTempAllocator<UnityEngine.UIElements.Vertex>Private—
0x08m_IndexPoolTempAllocator<System.UInt16>Private—
0x01<disposed>k__BackingFieldboolPrivate—
0x00310x07unreflected bytes to end of TempMeshAllocatorImpl

Functions 9

SignatureFlagsNativeParams
void .ctor()Public+1 flags0x00
void CreateNativeHandle(ref TempMeshAllocator& allocator)Public0x08
NativeSlice<T> Allocate(int count, int alignment)Private0x10
void AllocateTempMesh(int vertexCount, int indexCount, ref NativeSlice<UnityEngine.UIElements.Vertex>& vertices, ref NativeSlice<System.UInt16>& indices)Public0x10
void Clear()Public0x00
bool get_disposed()2 flags0x01
void set_disposed(bool value)Private+1 flags0x01
void Dispose()PublicFinal+2 flags0x00
void Dispose(bool disposing)1 flags0x01

Used by 2

types with a member, parameter or interface of this type