Zdexby TheHolyOneZ
49,743 classes
Class

BaseShaderInfoStorage

: Object
UnityEngine.UIElements.UIR.BaseShaderInfoStorage, UnityEngine.UIElementsModule 0x0018 (24 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
implements IDisposable
0x00x0018

Members 5

OffsetSizeNameTypeFlagsDefault
0x04s_TextureCounterintStatic+1 flags—
0x08s_MarkerCopyTextureProfilerMarkerStatic+1 flags—
0x08s_MarkerGetTextureDataProfilerMarkerStatic+1 flags—
0x08s_MarkerUpdateTextureProfilerMarkerStatic+1 flags—
0x01<disposed>k__BackingFieldboolPrivate—

Functions 10

SignatureFlagsNativeParams
Texture2D get_texture()Public+4 flags—0x08
bool AllocateRect(int width, int height, ref RectInt& uvs)Public+3 flags—0x10
void SetTexel(int x, int y, const Color& color)Public+3 flags—0x10
void UpdateTexture()Public+3 flags—0x00
bool get_disposed()2 flags—0x01
void set_disposed(bool value)Private+1 flags—0x01
void Dispose()PublicFinal+2 flags—0x00
void Dispose(bool disposing)3 flags—0x01
void .ctor()2 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00

Subclasses 2

Used by 2

types with a member, parameter or interface of this type