Zdexby TheHolyOneZ
49,743 classes
Class

Columns[]

: Array : Object
UnityEngine.UIElements.Columns[], UnityEngine.UIElementsModule 0x0020 (32 B) inherited 0x0020 UnityEngine.UIElementsModule.dll
implements IColumns>, mscorlib, IColumns>, mscorlib, IColumns>, mscorlib, IColumns>, mscorlib, IColumns>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 94

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , Columns )Public—0x08
ref Columns Address(int )Public—0x08
Columns Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, Columns item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Columns item)1 flags0x08
Columns System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Columns item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Columns item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Columns item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Columns item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Columns[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.Columns> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Columns System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ICollection<UnityEngine.UIElements.Column> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ICollection<UnityEngine.UIElements.Column> item)1 flags0x08
ICollection<UnityEngine.UIElements.Column> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ICollection<UnityEngine.UIElements.Column> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ICollection<UnityEngine.UIElements.Column> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ICollection<UnityEngine.UIElements.Column> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ICollection<UnityEngine.UIElements.Column> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ICollection<UnityEngine.UIElements.Column>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.ICollection<UnityEngine.UIElements.Column>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ICollection<UnityEngine.UIElements.Column> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEnumerable<UnityEngine.UIElements.Column> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEnumerable<UnityEngine.UIElements.Column> item)1 flags0x08
IEnumerable<UnityEngine.UIElements.Column> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEnumerable<UnityEngine.UIElements.Column> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEnumerable<UnityEngine.UIElements.Column> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEnumerable<UnityEngine.UIElements.Column> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEnumerable<UnityEngine.UIElements.Column> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEnumerable<UnityEngine.UIElements.Column>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IEnumerable<UnityEngine.UIElements.Column>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEnumerable<UnityEngine.UIElements.Column> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEnumerable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEnumerable item)1 flags0x08
IEnumerable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEnumerable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEnumerable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEnumerable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEnumerable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEnumerable[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.IEnumerable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEnumerable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, INotifyBindablePropertyChanged item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(INotifyBindablePropertyChanged item)1 flags0x08
INotifyBindablePropertyChanged System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, INotifyBindablePropertyChanged item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(INotifyBindablePropertyChanged item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(INotifyBindablePropertyChanged item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(INotifyBindablePropertyChanged item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const INotifyBindablePropertyChanged[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.INotifyBindablePropertyChanged> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
INotifyBindablePropertyChanged System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04