| void .ctor() | Public+1 flags | | 0x00 |
| int get_maxIterations() | Public+1 flags | | 0x04 |
| void set_maxIterations(int value) | Public+1 flags | | 0x04 |
| float get_surfaceSlideAngle() | Public+1 flags | | 0x04 |
| void set_surfaceSlideAngle(float value) | Public+1 flags | | 0x04 |
| float get_gravitySlipAngle() | Public+1 flags | | 0x04 |
| void set_gravitySlipAngle(float value) | Public+1 flags | | 0x04 |
| Vector2 get_surfaceUp() | Public+1 flags | | 0x08 |
| void set_surfaceUp(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector2 get_surfaceAnchor() | Public+1 flags | | 0x08 |
| void set_surfaceAnchor(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector2 get_gravity() | Public+1 flags | | 0x08 |
| void set_gravity(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector2 get_startPosition() | Public+1 flags | | 0x08 |
| void set_startPosition(const Vector2& value) | Public+1 flags | | 0x08 |
| Collider2D get_selectedCollider() | Public+1 flags | | 0x08 |
| void set_selectedCollider(Collider2D value) | Public+1 flags | | 0x08 |
| void set_layerMask(const LayerMask& value) | Public+1 flags | | 0x04 |
| void set_useLayerMask(bool value) | Public+1 flags | | 0x01 |
| bool get_useStartPosition() | Public+1 flags | | 0x01 |
| void set_useStartPosition(bool value) | Public+1 flags | | 0x01 |
| bool get_useNoMove() | Public+1 flags | | 0x01 |
| void set_useNoMove(bool value) | Public+1 flags | | 0x01 |
| bool get_useSimulationMove() | Public+1 flags | | 0x01 |
| void set_useSimulationMove(bool value) | Public+1 flags | | 0x01 |
| void set_useAttachedTriggers(bool value) | Public+1 flags | | 0x01 |